Commits : Listings

  Analyzed 3 days ago based on code collected 3 days ago.
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Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Update the README file with more details. 736f7550d45b8462ab2a4aedd8c27e94?&s=32&rating=pg&d=http%3a%2f%2fwww
rmtew
as richard.m.tew
More... over 7 years ago
Added some text to the README. 736f7550d45b8462ab2a4aedd8c27e94?&s=32&rating=pg&d=http%3a%2f%2fwww
rmtew
as richard.m.tew
More... over 7 years ago
Added note about missing Anox model and textures. 736f7550d45b8462ab2a4aedd8c27e94?&s=32&rating=pg&d=http%3a%2f%2fwww
rmtew
as richard.m.tew
More... over 7 years ago
Removed Anachronox game assets, which are the property of Eidos most likely. 736f7550d45b8462ab2a4aedd8c27e94?&s=32&rating=pg&d=http%3a%2f%2fwww
rmtew
as richard.m.tew
More... over 7 years ago
There was a bug in the way nested if statements were structured in the decompiled entities. The way the compiled data is structured, else clauses were in certain circumstances nested in the preceding clause. My original parsing algorithm would structure the entities this way, leading to invalid output. Now it detects whether it should really be dropping the else clause down a level based on the cc flags and does so. Hopefully this will not break anything else. Anon32 More... over 7 years ago
Fix the choice statement when the print parameter argument has formatting parameters. If it does then the choice statement has a comma, otherwise it doesn't. Anon32 More... over 7 years ago
Fixes the image statement to be properly recognised as a background statement when it is decompiled, if it lacks a width and height and has zero for both the x and y position. Also makes all floats into integers when they are greater than 0 and their distance from an integer is insignificantly small. Anon32 More... over 7 years ago
Fixed the proper printing of formatting values, which were being ignored. Anon32 More... over 7 years ago
Fix a lot of bugs thanks to detailed reports from William Johnson. Anon32 More... over 7 years ago
There were too many newlines at the end of a decompiled APE file. This as William Johnson points out, is not handled properly by the APE compiler, so has been cleaned up and removed. Anon32 More... over 7 years ago
Checked in William Johnson's bug fix for the decompile.py script which was erroring when run. I had extended the decompiler using the win script and updated that alone. Anon32 More... over 7 years ago
Extended decompile-win.py script to take an anoxdata path as an argument, which overrides the behaviour of searching the registry for an Anachronox installation. This allows the user to copy the GAMEFLOW.dat file from the Anachronox cds so as to avoid installing the game. Anon32 More... over 7 years ago
Added a test behaviour of extracting all the APE files in the hardcoded test DAT archive. Anon32 More... over 7 years ago
Added a DAT archive parser. Anon32 More... over 7 years ago
Added the GPL license. Anon32 More... almost 8 years ago
Test change. Anon32 More... almost 8 years ago
Added a patch to BspViewer which provides the required changes for the Nedu source code to get it to work. Also updated the README file to mention that this needs to be done. Anon32 More... almost 8 years ago
Added README files containing licensing information, and a description, to each project. Anon32 More... almost 8 years ago
Added a basic viewer for Anachronox BSP maps, which relies on the AnoxTools package. Works, but is a bit distorted in what it shows, because the triangulation of the BSP polygons is not too good. Or something is not too good, anyway. Anon32 More... almost 8 years ago
Added the nAnachronox project. Anon32 More... almost 8 years ago