0
I Use This!
Inactive

Commits : Listings

Analyzed 1 day ago. based on code collected 1 day ago.
Apr 25, 2023 — Apr 25, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
be up-to-date More... over 10 years ago
Merge branch 'master' of https://github.com/nickzman/hyperspace More... over 10 years ago
Removed another obsolete build setting More... over 10 years ago
We call glViewport() with bounds appropriate for the backing if wantsBestResolutionOpenGLSurface is turned on (which we turn on in -init) More... over 10 years ago
Updated version #s to 2.1 More... over 10 years ago
Removed obsolete build settings More... over 10 years ago
Added a thumbnail image, removed Snow Leopard SDK requirement so it'll build in more recent versions of Xcode More... over 10 years ago
We're not using mDisplayList; took it out More... over 10 years ago
Corrected a typo More... over 10 years ago
On 4K/Retina displays, we now draw at the screen's full resolution More... over 10 years ago
Updated version #s to 2.0.1 More... over 12 years ago
We now ensure the user defaults are synchronized, fixing a problem where they came out of sync under Lion More... over 12 years ago
Dropped the PPC build so the project will build in Xcode 4 & later More... over 12 years ago
Upgrade for later Xcode and make the images cooler More... over 12 years ago
We're responsible for releasing top level nib objects More... almost 14 years ago
Brought the min/max of all settings up to date with the latest Windows version More... almost 14 years ago
Updated version # to 2.0 More... almost 14 years ago
Apparently viewport must be a GLint for the PPC build to work More... almost 14 years ago
Added new preferences for nebulas and wormholes More... almost 14 years ago
Fixed a crash when stopping and restarting a saver More... almost 14 years ago
Fixed a typo More... almost 14 years ago
Merged in all of the changes from the latest Windows version (rssavers-0.2) More... almost 14 years ago
Moved some stuff around in the project More... almost 14 years ago
Updated version to 1.2 More... over 14 years ago
For some reason, the release build had no 64-bit slice More... over 14 years ago
Added frsqrt.hh to the project, which uses the vector units (Altivec and SSE2) to calculate inverse square roots. This is even faster than the magic square root function. Disabled X86-64 build temporarily, set the Release build to -O3 More... about 15 years ago
Fixed a compiler warning about the non-virtual destructor More... about 15 years ago
Disabled useFastNormals because it was causing visible tearing More... about 15 years ago
Turned on auto-vectorization More... about 15 years ago
Significantly improved the speed of normalization More... about 15 years ago