9
I Use This!
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Commits : Listings

Analyzed about 24 hours ago. based on code collected 1 day ago.
May 15, 2023 — May 15, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Added incrementInputUpdateIndex() More... almost 16 years ago
Finished reworking rateLoop() on the client side. More... almost 16 years ago
General code improvement. Nothing major. More... almost 16 years ago
Ogre render window settings are now read from media/of_render_window.xml. The width and height parameters and fullScreen and perfHUD flags can be set. More... almost 16 years ago
Divided Client::ClientPlayer into Client::LocalClientPlayer and Client::RemoteClientPlayer. It was getting a bit tangled up with some fields required for one not needed for the other. More... almost 16 years ago
Renamed resources.xml to of_resources.xml. CEGUI schemes, fonts and cursors to be loaded by OpenFrag are now defined in XML instead of in core.cpp. More... almost 16 years ago
Resource location paths are now specified in media/resources.xml instead of core.cpp. More... almost 16 years ago
[no comment] More... almost 16 years ago
Changes to resendServerNetworkUpdate(). More... almost 16 years ago
resendServerNetworkUpdate() was created, More... almost 16 years ago
FullPlayerInformation still being replaced, by several more specialized objects. WIP More... almost 16 years ago
FullPlayerInformation still being replaced, by several more specialized objects. WIP More... almost 16 years ago
FullPlayerInformation still being replaced, by several more specialized objects. WIP More... almost 16 years ago
The big ass FullPlayerInformation struct must go. WIP More... almost 16 years ago
* decreased the segment size ( results in lower vertex count ) More... almost 16 years ago
Few comments. More... almost 16 years ago
Added ammunition_definitions.xml. Now only crossbow fires projectiles. Added fists to weapon_definitions.xml. More... almost 16 years ago
Tweaked first person model More... almost 16 years ago
Memory leak detection support for Win32 platform. Added a particle system to the players projectile too. More... almost 16 years ago
First pass at arrows. Pressing left mouse button will fire an arrow. More... almost 16 years ago
CEGUI, Ogre and oF logs all displayed in the oF console. On Windows CEGUI and Ogre logs are now also redirected to the Visual Studio Debug console. Because CEGUI is slow the oF console will only buffer the last 16*1024 characters for now. More... almost 16 years ago
* fixed PagedGeometry grass so it can now follow the ambient lightning. Its not perfect but its better than nothing. More... almost 16 years ago
* small correction ( disable prefhud by default ) More... almost 16 years ago
* reverted the project file as it has some references to not finished stuff. More... almost 16 years ago
* the makefile also needs updating More... almost 16 years ago
* hand correct the Cmake list.... More... almost 16 years ago
* fixed incorrect lightning of the trees More... almost 16 years ago
Reskinned button and editbox with OpenFrag skin. OpenFrag skin does not seem to support multilineeditbox so its still skinned with taharezlook. More... almost 16 years ago
Improved debug console formatting also it now alpha blends over the game window. It does not work in the frontend. Press ` key (next to number 1) to activate it. More... almost 16 years ago
Changes were made to make sure the Client status changed to disconnected even if there were errors in the disconnection process. More... almost 16 years ago