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OGRE

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  No analysis available

OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilizing hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying ... [More] system libraries like Direct3D and OpenGL and provides an interface based on world objects. [Less]

0 lines of code

23 current contributors

0 since last commit

142 users on Open Hub

Activity Not Available
4.77273
   
I Use This
Mostly written in language not available
Licenses: mit

Crazy Eddie's GUI System

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  No analysis available

A free library providing windowing and widgets for graphics APIs / engines where such functionality is not natively available, or severely lacking. The library is object orientated, written in C++, and targeted at games developers who should be spending their time creating great games, not building GUI sub-systems!

0 lines of code

14 current contributors

0 since last commit

57 users on Open Hub

Activity Not Available
4.15
   
I Use This
Mostly written in language not available
Licenses: mit

Irrlicht Engine

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  No analysis available

The Irrlicht Engine is a high performance real-time 3D engine written and usable in C++, and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL, and its own software renderers.

0 lines of code

1 current contributors

0 since last commit

37 users on Open Hub

Activity Not Available
4.08
   
I Use This
Mostly written in language not available
Licenses: zlib_libpng

Axiom 3D

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The Axiom Engine Project is a fully object oriented game engine development effort using C# and the Microsoft.Net or Mono platform to create an easy to use, flexible, extendable, and powerful engine that allows for rapid development of games for various genres.

0 lines of code

0 current contributors

0 since last commit

17 users on Open Hub

Activity Not Available
4.28571
   
I Use This
Mostly written in language not available
Licenses: lgpl

m0d_s0beit_sa

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  No analysis available

Multi-purpose cheat tool for Grand Theft Auto San Andreas and San Andreas Multiplayer

0 lines of code

0 current contributors

0 since last commit

12 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: ccbysa3-0, gpl3_or_l...

OpenGUI

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  Analyzed 4 months ago

Extendable widget based GUI framework for 3D applications. Works with any graphics API or render engine. Comes with reference implementations for OpenGL and the Ogre rendering engine. Library is written in C++, aimed at game developers.

21.5K lines of code

0 current contributors

over 17 years since last commit

4 users on Open Hub

Activity Not Available
0.0
 
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Urho3D

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  Analyzed about 15 hours ago

Urho3D is a free lightweight, cross-platform 2D and 3D game engine implemented in C++ and released under the MIT license. Greatly inspired by OGRE and Horde3D.

289K lines of code

33 current contributors

about 1 year since last commit

3 users on Open Hub

Very Low Activity
5.0
 
I Use This

Kochol Game Engine

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  Analyzed about 20 hours ago

Kochol Game Engine(KGE) is an object-oriented hardware accelerated 3D Game engine. Easy to use and powerful engine for cutting edge games.

175K lines of code

0 current contributors

almost 6 years since last commit

3 users on Open Hub

Inactive
5.0
 
I Use This

Java 3D Core Utilities

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  Analyzed 1 day ago

The Java 3D core utilities

59.7K lines of code

1 current contributors

over 5 years since last commit

2 users on Open Hub

Inactive
5.0
 
I Use This

CWE-Plasma

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  Analyzed about 23 hours ago

Plasma is a mature engine for developing virtual worlds. It is currently being used commercially for Myst Online: Uru Live and MagiQuest Online, both developed by Cyan Worlds.

451K lines of code

5 current contributors

6 days since last commit

2 users on Open Hub

High Activity
0.0
 
I Use This