Tags : Browse Projects

Select a tag to browse associated projects and drill deeper into the tag cloud.

PySoy

Compare

  No analysis available

PySoy is a cross-platform Python 3D game engine which enables developers to easily build and deploy games on the cloud. The engine is designed for OpenGL ES 2.0 to run virtually unmodified on most platforms including desktop clients, web browsers, and mobile devices. Game distribution is ... [More] greatly eased through the engine's "cloud gaming" design; its intended for the Python-based games to run on one or more servers and played without having to download the game. The purpose of the PySoy project is to enable more people to develop and more rapidly deploy high quality copyleft games. [Less]

0 lines of code

0 current contributors

0 since last commit

11 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: AGPL3_or_...

Ardor3D

Compare

  Analyzed 1 day ago

Ardor3D is a professionally oriented, Java based 3D graphics engine.

198K lines of code

1 current contributors

about 2 months since last commit

9 users on Open Hub

Low Activity
4.0
   
I Use This

realXtend Tundra

Compare

  Analyzed about 23 hours ago

RealXtend Tundra (ex-Naali) is a scriptable 3D internet application development platform. It is aimed primarily for application developers, as a platform for creating networked 3D worlds with customized content.

339K lines of code

0 current contributors

about 8 years since last commit

9 users on Open Hub

Inactive
5.0
 
I Use This
Licenses: apache_2, bsd_2clau...

FIFE

Compare

  Analyzed 1 day ago

The mission of the FIFE project is to create a cross platform game creation framework. Exact engine feature list changes over time, but the following lists the main guidelines for development * Games can be created with combination of engine, editor tools, game specific scripts and game content. * ... [More] Framework is not tied to any type of game (e.g. RTS, RPG), but instead provides flexible platform for all of them. * Framework supports different isometric views with addition of pure top-down view. * Instead of full 3D flexibility, engine focuses mainly on using high quality 2D graphics. This puts less demands on target platforms and also simplifies the framework and game development. * Purpose of the editor tools is to help to bind the game content with the engine and scripts. [Less]

138K lines of code

6 current contributors

8 months since last commit

7 users on Open Hub

Very Low Activity
4.6
   
I Use This

GemRB

Compare

  Analyzed about 16 hours ago

GemRB (Game engine made with preRendered Background) is a portable open-source implementation of Bioware's Infinity Engine which was written to support pseudo-3D role playing games based on the Dungeons & Dragons ruleset (Baldur's Gate, Icewind Dale, Planescape: Torment).

181K lines of code

11 current contributors

5 days since last commit

6 users on Open Hub

High Activity
5.0
 
I Use This

PVLE

Compare

  Analyzed about 19 hours ago

PVLE is a lightweight cross-platform game engine (real-time visualisation/simulation engine), using OSG (OpenSceneGraph) and ODE (OpenDynamicsEngine) among other well-known libraries. It is cross-platform and written in C++. It differs from other engines in the way it uses existing code instead of ... [More] re-inventing things, and because it does not hide underlaying libraries. [Less]

20.3K lines of code

1 current contributors

8 months since last commit

3 users on Open Hub

Very Low Activity
0.0
 
I Use This
Licenses: Closed_Li..., gpl3_or_l...

Kochol Game Engine

Compare

  Analyzed about 21 hours ago

Kochol Game Engine(KGE) is an object-oriented hardware accelerated 3D Game engine. Easy to use and powerful engine for cutting edge games.

175K lines of code

0 current contributors

almost 6 years since last commit

3 users on Open Hub

Inactive
5.0
 
I Use This

CWE-Plasma

Compare

  Analyzed 1 day ago

Plasma is a mature engine for developing virtual worlds. It is currently being used commercially for Myst Online: Uru Live and MagiQuest Online, both developed by Cyan Worlds.

451K lines of code

5 current contributors

2 days since last commit

2 users on Open Hub

High Activity
0.0
 
I Use This

Castle Game Engine

Compare

  Analyzed 4 months ago

Cross-platform 3D and 2D game engine using modern Object Pascal language (FPC, Lazarus). Very cross-platform (standalone: Windows, Linux, Mac OS X, more; mobile: Android, iOS; web browser plugin). Extensible system of 3D objects, with out-of-the-box levels, items, intelligent creatures and more. ... [More] Processing and optimized rendering of 3D and 2D models (in X3D, VRML, Collada, Spine JSON and other formats). Animation, collision detection, 3D sound. Many graphic features like shadows, bump mapping, mirrors, screen effects, shaders. Also home of view3dscene, a full-featured VRML/X3D browser and viewer for other 3D and 2D models. [Less]

3.93M lines of code

4 current contributors

4 months since last commit

2 users on Open Hub

Activity Not Available
5.0
 
I Use This

GLScene

Compare

  No analysis available

GLScene is an OpenGL based 3D library for Delphi. It provides visual components and objects allowing description and rendering of 3D scenes in an easy, no-hassle, yet powerful manner.

0 lines of code

0 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: mozilla_p...