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Nicol

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  Analyzed 3 months ago

Scala 2D Game Framework

14.3K lines of code

0 current contributors

about 11 years since last commit

1 users on Open Hub

Activity Not Available
0.0
 
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PixelLight

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  Analyzed about 18 hours ago

PixelLight is a cross-platform application framework for any kind of 3D applications like games, interactive simulations or visualizations. It's based on a highly flexible scene graph system that allows you to compose and visualize any type of 3D scene for your application. PixelLight is written ... [More] in C++ and has been designed with flexibility and extensibility as one of it's main goals. Therefore, it's not only a 3D engine, but a consistent framework that allows you to combine all the components that you need for your application without having to care about the differences of the actual libraries, APIs or operating systems that you are using. The underlying systems and libraries are abstracted by a powerful reflection and component system. [Less]

416K lines of code

0 current contributors

about 11 years since last commit

1 users on Open Hub

Inactive
5.0
 
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sgine

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  No analysis available

Initially intended to be entirely based around 3D graphics in Scala, Sgine has expanded to provide additional functionality for high performance interactive applications.

0 lines of code

0 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
5.0
 
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Mostly written in language not available
Licenses: BSD-3-Clause

DynaEngine

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  Analyzed about 4 hours ago

An OpenGL based Voxel Engine

7.25K lines of code

0 current contributors

almost 12 years since last commit

0 users on Open Hub

Inactive
0.0
 
I Use This
Licenses: No declared licenses