OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilizing hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying
... [More] system libraries like Direct3D and OpenGL and provides an interface based on world objects. [Less]
A free library providing windowing and widgets for graphics APIs / engines where such functionality is not natively available, or severely lacking. The library is object orientated, written in C++, and targeted at games developers who should be spending their time creating great games, not building GUI sub-systems!
RealXtend Tundra (ex-Naali) is a scriptable 3D internet application development platform. It is aimed primarily for application developers, as a platform for creating networked 3D worlds with customized content.
OGITOR is an attempt to build a general purpose editor to quickly create scenes which can then loaded in an OGRE application for both rapid prototyping purposes and also supplying a WYSWYG editor environment for OGRE.
Racing game with track editor.
Focused on closed rally tracks with possible stunt elements: jumps, loops, pipes and more.
Runs on GNU/Linux and Windows. Based on VDrift and OGRE.
Features several cars and vehicles, lots of tracks in various sceneries and few gameplay modes including multiplayer
... [More] and split screen.
Supports keyboard and game controllers. [Less]
Ember is a client framework for Worldforge. It's not meant to be a standalone game, instead its purpose is to provide a solid and extensible base from which to build game-specific clients. One of the goals of Ember is to allow for easy customization of the codebase. Currently it supports the game
... [More] world of Mason. It's available for all modern Linux distributions, FreeBSD and MS Windows. [Less]
ogre4j is a project that enables the use of the OGRE (Object-Oriented Graphics Rendering Engine) library through JNI in Java applications.http://ogre4j.sourceforge.net
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NxOgre is a physics connector library between the physics library PhysX and the Ogre 3D rendering system. With a help of some short, fast and neat code you can have a quick physics system within your Ogre game or engine within a matter of minutes.
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