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OGRE

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  No analysis available

OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilizing hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying ... [More] system libraries like Direct3D and OpenGL and provides an interface based on world objects. [Less]

0 lines of code

23 current contributors

0 since last commit

142 users on Open Hub

Activity Not Available
4.77273
   
I Use This
Mostly written in language not available
Licenses: mit

jMonkey Engine

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  Analyzed about 9 hours ago

What is jMonkeyEngine? jMonkeyEngine is a game engine made for developers who want to create 3D games following modern technology standards. The framework is programmed entirely in Java aimed at wide accessibility and quick deployment to desktop, web, and mobile platforms. Who is jMonkeyEngine ... [More] for? jMonkeyEngine is not a visual “RPG Maker” or a drag-and-drop “FPS mod”. If you are comfortable writing Java code, you can rely on jMonkeyEngine as your next 3D game’s foundation. jMonkeyEngine is a state-of-the-art starting point for any aspiring 3D games developer. [Less]

849K lines of code

40 current contributors

10 days since last commit

57 users on Open Hub

Moderate Activity
4.54839
   
I Use This

LuxRender

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  No analysis available

LuxRender is a free software rendering system for photo-realistic and physicaly unbiased image synthesis. It is written in C++ and built around PBRT, providing a flexible ray tracing core and an extensible object-oriented design. Our goal is to extend PBRT into a complete renderer for artistic ... [More] use, including : - Flexible multi-threading of integrators - GUI with real time tonemapping controls, renderer configuration dialogs, etc... - Robust scene file format and API, exporters for Blender and other 3D packages - Speed optimisations with SSE/SIMD implementation - Semi-programmabe shading/materials & GUI material editor(s) - Physical sky/daylight model - etc... [Less]

0 lines of code

0 current contributors

0 since last commit

20 users on Open Hub

Activity Not Available
4.72727
   
I Use This
Mostly written in language not available
Licenses: gpl3

YafaRay

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  Analyzed about 20 hours ago

YafaRay is a free open-source raytracing engine. Raytracing is a rendering technique for generating realistic images by tracing the path of light through a 3D scene. A render engine consists of a "faceless" computer program that interacts with a host 3D application to provide specific raytracing ... [More] capabilities "on demand". Blender 3D is YafaRay main host application at the moment. The YafaRay engine is released under the LGPL 2.1 license. [Less]

54.6K lines of code

3 current contributors

almost 4 years since last commit

19 users on Open Hub

Inactive
4.42857
   
I Use This

PhD: [PH]P based [D]ocBook renderer

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  No analysis available

PhD renders DocBook into other formats such as HTML, PDF and CHM.

0 lines of code

0 current contributors

0 since last commit

11 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: BSD-3-Clause

Xith3D

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  Analyzed about 16 hours ago

The Xith3d project consists of powerful middleware consisting of a scenegraph and an extensible renderer. The goal is to create a lean and performative scenegraph and renderer while at the same time allowing for extensions and enchancements to all stages of the rendering pipeline. You can think of ... [More] it as a 3D engine. It allows to create games, or any application requiring a 3D visualization. It's versatile, usable with JOGL or LWJGL, embeddable in AWT, Swing, SWT (Eclipse). It has support for physics engine (JOODE), and many development facilities. It's fast and easy-to-use. [Less]

123K lines of code

0 current contributors

over 9 years since last commit

9 users on Open Hub

Inactive
3.66667
   
I Use This

Ardor3D

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  Analyzed 1 day ago

Ardor3D is a professionally oriented, Java based 3D graphics engine.

198K lines of code

1 current contributors

about 2 months since last commit

9 users on Open Hub

Low Activity
4.0
   
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Flying Saucer

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  No analysis available

Flying Saucer takes XML or XHTML and applies CSS 2.1-compliant stylesheets to it, in order to render to PDF (via iText), images, and on-screen using Swing or SWT. The library implements (basically) the entirety of CSS 2.1 and aims to be fully compliant with the W3C specification; it includes a small ... [More] handful of CSS 3 features. It is written in pure Java with no native extensions. [Less]

0 lines of code

8 current contributors

0 since last commit

9 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: lgpl

pixie

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  Analyzed 2 days ago

Pixie is a photorealistic renderer that uses a RenderMan-like interface. Features include programmable shading, motion blur, depth of field, raytracing, scan-line rendering, occlusion culling, global illumination, caustics ...

461K lines of code

0 current contributors

almost 14 years since last commit

5 users on Open Hub

Inactive
0.0
 
I Use This

VPR

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  Analyzed about 1 hour ago

VPR is a new polygon rasterizer that computes exact coverage values in floating point precision. The rendering quality is on par with other high quality rasterizers, such as AGG, LibArt and FreeType. VPR includes a renderer for the Graphics32 library.

14.4K lines of code

0 current contributors

almost 12 years since last commit

4 users on Open Hub

Inactive
5.0
 
I Use This