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The Mageia project's enlistments seem to be stuck. Would it be possible to update this?
ah, it's ok now :-) thanks for the quick reaction
Maarten,
Sorry I haven't had the chance until now to respond here. I've sent along an e-mail but since that I also found one additional missing enlistment but I've found the new location for it, I think. Went ahead and added it. Please look over all the enlistments to be sure they are as intended.
Analysis is at January 24, 2013 for code collected on January 24, 2013 and last commit is at January 24, 2013 - about 17 hours ago.
Please remind me here if the project goes astray again.
Thanks!
odd that 7 months ago, the last analysis was done... but we're migrating to git now, so maybe now the entitlements become unstuck...
Maarten,
Found a nonexistent enlistment and deleted it. Have a close substitute but have no idea if it's wanted. Let me know...
Thanks!
since we're moving all from svn to git; no need to add, but for reference can you tell us which one was deleted?
Maarten,
It should be in your e-mail. If you don't see it, I'll work-around it.
Thanks!
P.S. it's the one with perl
in it. To be certain, check the edits page of the project.
Marc,
A single hung update was getting in the way... Now running OK. Will report back.
Thanks!
Can we try again?
https://www.openhub.net/p/mageia/enlistments
Thanks!
would be nice to try again...
Mr. Alien,
Message received. There are 72 git enlistments and 3 subversion ones (in a quick count) and almost all will need to be replaced with (almost) identical entries to get past the current problem. I'll get started on them and let you know if I run into any immediate roadblocks.
Thanks!
Mr. Alien,
Better news. Looks as if I only need to start re-fetches on all (OMG - all) the failed enlistments. Will report back.
Thanks!
P.S. I'm going to try them a six-pack (better make that a ten-pack) at a time in case you are watching all the fun.
Mr. Alien,
Done! Give it a look and let me know if there are any issues.
Thanks!