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Commits : Listings

Analyzed about 16 hours ago. based on code collected about 19 hours ago.
Apr 24, 2023 — Apr 24, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Bodies now clean up any collision responses they have lying around when they get deleted. These were causing random crashes. More... over 8 years ago
Changed the joint bounce, aka restitution, to 0.3 from 1.0 so it would be less extreme by default. More... over 8 years ago
The Dbvt broadphase in now set to defer collision because not doing so made it find static-static and kinematic collision it otherwise wouldn't detect, which can lead to inconsistent behavior. More... over 8 years ago
Fixed an init bug with convex shapes and made it NOT use the DBVT for convex shapes. Both changes in the bullet integration More... over 8 years ago
Added accessors to the bounding box More... over 8 years ago
Added code to caluclate the inertia for a convex hull More... over 8 years ago
+Fixed the cmake code so that it works in never version of CMAKE with later versions of Visual studio. More... over 8 years ago
Consolidated the collision point code to the main api since it was basically the same in every implementation, and added code to make it perform better. Changed the memory manager to use an unordered_set rather than a list for performance reasons. Fixed a quite a few build warnings. More... over 8 years ago
Updated the version number and added version check macros. More... over 8 years ago
increased the static manifold size. More... over 8 years ago
forgot the header. More... over 8 years ago
Rigid links can now re initialized with new frames such that if they use the same two bodies, it won't delete and recreate the bullet joint. More... over 8 years ago
fixed a memory leak. More... over 8 years ago
A tiny bit of code cleanup. More... over 8 years ago
bullet frame B was not being initialized with the child frame, making it essentially garbage. More... over 8 years ago
The rigid link calculation to attach two bodies right where they are was incorrect. It didn't account for the rotation. Now it does. More... over 8 years ago
Fixed the initialization of the multithreaded physics and made the solver configurable when in multi-threaded mode. More... over 8 years ago
Removed an old, commented out, build macro More... over 8 years ago
fixed the bullet build so one can build with the stock bullet 2.83, fixed some cleanup bug with the joints, and made the joints able to be re-initialized with leaking memory. More... over 8 years ago
Added code to deal with an bugfix api change in bullet 2.83.5 More... over 8 years ago
added cmake code to find TBB More... over 8 years ago
Added support for multithreaded bullet fork on github. More... over 8 years ago
Added code to skip the internal edge utility for custom shapes. More... almost 9 years ago
Fixed the handling of the bullet internal edge utility and changed the api to work with the bullet-style triangle callback, which is more thread safe. More... almost 9 years ago
reverting last test commit. More... almost 9 years ago
reverted a few changes from last time and put in a debug print out to test on another system More... almost 9 years ago
Fixed an issue with geometry offset matrices where a comparison was failing due to floating point imprecision in some cases. More... almost 9 years ago
Reenabled btAdjustInternalEdgeContacts but fixed the option that turns if off. Also fixed the code to initialize the axis sweep broadphase. More... almost 9 years ago
removed a per collision memory allocation. More... almost 9 years ago
fixed this test, and added a line to check the creation of another class. More... almost 9 years ago