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Analyzed 25 days ago. based on code collected 25 days ago.

Project Summary

OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilizing hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects.

Tags

3d 3dengine 3d_rendering c++ development direct3d directx engine game gl graphics linux macosx ogre ogre3d opengl programming render_engine renderer rendering render_pipeline script shader visualization windows

MIT License
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These details are provided for information only. No information here is legal advice and should not be used as such.

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This Project has No vulnerabilities Reported Against it

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Languages

Languages?height=75&width=75
C++
82%
C
12%
14 Other
6%

30 Day Summary

Dec 27 2017 — Jan 26 2018

12 Month Summary

Jan 26 2017 — Jan 26 2018
  • 1076 Commits
    Up + 171 (18%) from previous 12 months
  • 37 Contributors
    Up + 1 (2%) from previous 12 months

Ratings

65 users rate this project:
4.78462
   
4.8/5.0
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