OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilizing hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects.
|Eugene Golushkov||...as N. Goldberg|
|...t Konijnendijk||...as N. Goldberg|
|Matias Goldberg||Sami Kangasmaa|