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Analyzed 7 months ago. based on code collected 10 months ago.

Project Summary

OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilizing hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects.

Tags

3d 3dengine 3d_rendering c++ development direct3d directx engine game gl graphics linux macosx ogre ogre3d opengl programming render_engine renderer rendering render_pipeline script shader visualization windows

This Project has No vulnerabilities Reported Against it

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Languages

Languages?height=75&width=75
C++
81%
C
13%
15 Other
6%

30 Day Summary

Jun 29 2016 — Jul 29 2016

12 Month Summary

Jul 29 2015 — Jul 29 2016
  • 899 Commits
    Down -515 (36%) from previous 12 months
  • 41 Contributors
    Down -13 (24%) from previous 12 months