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Project Summary

Analyzed about 2 months ago. based on code collected about 2 months ago.

OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilizing hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects.

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30 Day Summary

Jun 29 2016 — Jul 29 2016

12 Month Summary

Jul 29 2015 — Jul 29 2016
  • 899 Commits
    Down -515 (36%) from previous 12 months
  • 41 Contributors
    Down -13 (24%) from previous 12 months

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