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Posted about 15 years ago by Ben Boeckel
So I implemented a better map editor that what I had yesterday. Effects, tiles, trainers, and warps all move around the map with ease, stay within its bounds and moves along the edge relative to where the mouse is if it can’t go where the mouse is. There is also an adjustable grid so that [...]
Posted about 15 years ago by Ben Boeckel
So it’s been a while since I’ve written. In the meantime, I have gotten the plugin viewer to be much better. I also wrote a plugin for a Canvas using QGraphicsScene, which turned out to be very simple to do. I realized that since the server and client are completely separate, the server has to [...]
Posted about 15 years ago by Ben Boeckel
Homework sucks. MPI and debugging pthreads is a pain. I don’t really want to do it for a while, and it looks like there’s a lull in school work coming up, so I should be able to get more work on Sigen done. Since my last post I have gotten some things done, but not [...]
Posted about 15 years ago by Ben Boeckel
Until I get the map effect and warp editing sorted out, I’ve moved back to working on plugins. I added a simple Canvas interface and got a base plugin class for it complete. After looking at KGLEngine, it looks as though it won’t work in its current state. The engine being a singleton makes it [...]
Posted about 15 years ago by Ben Boeckel
in a better direction. I got lots of work done today on Sigen, but less “works” than did yesterday. This is because I reworked how effects and warps can be represented on the map. Before, effects and warps could only be represented by rectangular areas. Although easy to edit, this makes “area” effects that work [...]