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I Use This!
Inactive

Commits : Listings

Analyzed 2 days ago. based on code collected 2 days ago.
Aug 20, 2024 — Aug 20, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
The menu no longer eats all resources when idle. Cleanup of tabs to spaces in graphics.c. More work on ttf.c, still not quite finished. More... over 13 years ago
Fixed faulty rendering in FGLRX (there still is a black screen when you put another window on top of that one, unfortunately). Also, more work on TTF support. More... over 13 years ago
The frontend compiles again, and now draws all of the card backgrounds. They are still not in the right position yet, but the functions should not change all that much. More... over 13 years ago
Started work on finding the optimal font size to render. Also minor fixes to the function declarations. More... over 13 years ago
Initial TTF support commit. It's horribly incomplete right now, but it will get better in the long run. More... over 13 years ago
Structure cleanup and started work on card drawing support. It should already be able to draw the background of the cards, it's just not compiled yet. Also, I just realised that the white card needs more spheres to put the additional costs in. The black card could do without a sphere at all, but it's best to keep it so that players wouldn't get confused. More... over 13 years ago
The in-game GUI that is not dependent on the text is now complete (even though not bug-free). Now I will have to work on rendering cards and text. More... almost 14 years ago
Merge branch 'libarcomage-dev' of [email protected]:GreatEmerald/Arcomage-Clone.git into libarcomage-dev More... almost 14 years ago
The logo is now being displayed in the main menu. Also, started work on the UI elements in the main game. Math problems ahoy. More... almost 14 years ago
The logo is now being displayed in the main menu. Also, started work on the UI elements in the main game. Math problems ahoy. More... almost 14 years ago
Started the implementation of the game's GUI. Also fixed a bug that prevented the Start button from working. Right now pressing it draws the background and the card stack. More... almost 14 years ago
Added most of the missing resources to the Sprites.PNG file, also fixed a bug that prevented the new image from displaying correctly. More... almost 14 years ago
Implemented the Quit button (although all other buttons also default to Quit for now). Also started to use the new versioning system for Arcomage Clone. More... almost 14 years ago
Start of the mouse input implementation. More... almost 14 years ago
The hover effect is now nearly complete. Bottom buttons still have problems with the hover effect, and the top ones don't precisely match, but I have pretty much eliminated the performance issues on Linux and probably improved it on windows as well. More... almost 14 years ago
Added the button hover effect. Also found out the cause of poor performance on Linux - SDL_Delay is not the same between platforms due to kernel scheduling (disabling it should make it faster, but who would do that?). More... almost 14 years ago
Main menu is now rendered. Only functionality needs to be reintegrated now. More... almost 14 years ago
Added DrawRectangle() and DrawGradient() to opengl.c and I am nearly finished with the base background. More... almost 14 years ago
Got it to compile properly, and created the system for drawing scaled textures that depend on a zone rather than on the resolution. Now I need a few more OpenGL functions to draw some monochrome rectangles and a gradient, and we will have a base for the menu. More... almost 14 years ago
Lots of work on the graphics. Attempting to render the main menu. It almost compiles! More... almost 14 years ago
Merge branch 'libarcomage-dev' of [email protected]:GreatEmerald/Arcomage-GreatEmerald.git into libarcomage-dev More... almost 14 years ago
Minor alterations to the code. More... almost 14 years ago
Started adding the resources needed for the game. Most of them are HD and my work or in the public domain, so they don't infringe any copyrights. More... almost 14 years ago
SDL is too much of a hassle to use, so I decided to switch over to proper OpenGL. However, this means major changes. I still need to figure out how to handle the texture assignment, since there is no point in having both SDL surfaces and OGL textures stored in memory. More... almost 14 years ago
It compiles and launches! Only a black screen for now, however, but it will eventually get better. More... almost 14 years ago
Trying to get it to compile. It won't link yet, and for absolutely no reason. More... almost 14 years ago
A few changes towards getting it to compile. Unfortunately, it's not easy to test things, since I have to comment out a whole lot of code and then remember to uncomment it when I need it... More... almost 14 years ago
Work on making the Graphics_Init() function better by interfacing with D. More... almost 14 years ago
Initialisation works fine so far, as does the initial SetPlayerInfo(). I have to use rather hacky methods to pull in configuration data, though. More... almost 14 years ago
Changed the stretegy of doing this a bit. Making all globals compatible with C is too difficult or impossible, given that C doesn't support dynamic arrays to begin with. So I will have to make a separate API for C. More... almost 14 years ago