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Inactive
Commits
: Listings
Analyzed
1 day
ago. based on code collected
2 days
ago.
Mar 27, 2023 — Mar 27, 2024
Showing page 1 of 2
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Commit Message
Contributor
Files Modified
Lines Added
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Code Location
Date
fixes
dnolen
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over 14 years ago
typo
dnolen
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over 14 years ago
removed Final
dnolen
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over 14 years ago
added Vector2D classes to Boids
dnolen
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over 14 years ago
RotateMe
dnolen
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over 14 years ago
added UIFun RotateMe
dnolen
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over 14 years ago
removed Events added RotateMe.
dnolen
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over 14 years ago
latest
dnolen
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over 14 years ago
added audio resource
dnolen
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over 14 years ago
Basic audio and image resource example
dnolen
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over 14 years ago
ResourceFun added
dnolen
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over 14 years ago
Finished First
dnolen
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over 14 years ago
Finished Cocoa. Added First.
dnolen
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over 14 years ago
working though very slow.
dnolen
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over 14 years ago
mostly working now.
dnolen
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over 14 years ago
getting close!
dnolen
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over 14 years ago
working schmerkin
dnolen
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over 14 years ago
renderer takes a flock now. Little wonky but good enough for demo purposes.
dnolen
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over 14 years ago
test creating flock, retain Vector2D objects in Boid
dnolen
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over 14 years ago
fix so that we have the same bouncing up and down square.
dnolen
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over 14 years ago
switching to glOrthof for simpler 2d style graphics
dnolen
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over 14 years ago
only use the ES1Render in Boids project
dnolen
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over 14 years ago
movin along
dnolen
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over 14 years ago
formatting, added Flock and Boid classes.
dnolen
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over 14 years ago
class_getInstanceSize instead of sizeof for Objective-C objects. changed C++ method to virtual in Performance.
dnolen
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over 14 years ago
minor edit.
dnolen
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over 14 years ago
new files, use malloc_size in Classes.
dnolen
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over 14 years ago
tweaks
dnolen
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over 14 years ago
Added Mehmet Akten's array performance as base for Performance.
dnolen
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over 14 years ago
finished Memory example.
dnolen
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over 14 years ago
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