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I Use This!
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Commits : Listings

Analyzed 1 day ago. based on code collected 2 days ago.
Mar 27, 2023 — Mar 27, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
fixes More... over 14 years ago
typo More... over 14 years ago
removed Final More... over 14 years ago
added Vector2D classes to Boids More... over 14 years ago
RotateMe More... over 14 years ago
added UIFun RotateMe More... over 14 years ago
removed Events added RotateMe. More... over 14 years ago
latest More... over 14 years ago
added audio resource More... over 14 years ago
Basic audio and image resource example More... over 14 years ago
ResourceFun added More... over 14 years ago
Finished First More... over 14 years ago
Finished Cocoa. Added First. More... over 14 years ago
working though very slow. More... over 14 years ago
mostly working now. More... over 14 years ago
getting close! More... over 14 years ago
working schmerkin More... over 14 years ago
renderer takes a flock now. Little wonky but good enough for demo purposes. More... over 14 years ago
test creating flock, retain Vector2D objects in Boid More... over 14 years ago
fix so that we have the same bouncing up and down square. More... over 14 years ago
switching to glOrthof for simpler 2d style graphics More... over 14 years ago
only use the ES1Render in Boids project More... over 14 years ago
movin along More... over 14 years ago
formatting, added Flock and Boid classes. More... over 14 years ago
class_getInstanceSize instead of sizeof for Objective-C objects. changed C++ method to virtual in Performance. More... over 14 years ago
minor edit. More... over 14 years ago
new files, use malloc_size in Classes. More... over 14 years ago
tweaks More... over 14 years ago
Added Mehmet Akten's array performance as base for Performance. More... over 14 years ago
finished Memory example. More... over 14 years ago