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Danmaku no Kyojin - 弾幕の巨人
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Inactive
Commits
: Listings
Analyzed
1 day
ago. based on code collected
1 day
ago.
Apr 18, 2023 — Apr 18, 2024
Showing page 1 of 5
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Contributor
Files Modified
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Code Location
Date
Add basic behaviour for boss.
Noxalus
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over 8 years ago
First try to add tail to bullet.
Noxalus
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over 8 years ago
Updated BossCore. Now he will shoot bullet patterns when he is activated.
Noxalus
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over 8 years ago
Updated Player's death behaviour.
Noxalus
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over 8 years ago
Added a key to pause the game.
Noxalus
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over 8 years ago
Reorganized XML pattern files.
Noxalus
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over 8 years ago
Updated PatternTestScreen to easily test modifications in pattern files without at run time.
Noxalus
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over 8 years ago
Added HP to BossCore.
Noxalus
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over 8 years ago
Changed Player's bullets collision box from convex polygon to circle + fixed collision detection between convex polygons and circles using an optimized version of the previous algorithm.
Noxalus
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over 8 years ago
The boss will now respawn automatically with a bigger size when we destroy its core.
Noxalus
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over 8 years ago
Add a way to force the zoom to its initial value.
Noxalus
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over 8 years ago
Update camera zoom according to the distance between player and mouse position.
Noxalus
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over 8 years ago
Update 2D camera to have the player at the borders of the screen instead of the center.
Noxalus
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over 8 years ago
Remove HealthPoint property from CollisionConvexPolygon and add a map to bind bounding box to float in BossPart instead.
Noxalus
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over 8 years ago
Removed destroyed collision boxes when a BossPart split.
Noxalus
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over 8 years ago
Moved ComputeArea method from BossStructure to PolygonShape.
Noxalus
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over 8 years ago
Cleaned unused files.
Noxalus
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over 8 years ago
Removed nonexistent file from csproj.
Noxalus
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over 8 years ago
Fixed new BossPart position taking into account initial rotation.
Noxalus
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over 8 years ago
Update README.md
Noxalus
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almost 9 years ago
Update README.md
Noxalus
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almost 9 years ago
Added ComputeCollisionBoxes to BossPart class. Next step is to move all collision boxes logic from BossStructure to BossPart.
Noxalus
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almost 9 years ago
Update README.md
Noxalus
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almost 9 years ago
Added direction, velocity and acceleration notions to BossPart and some inertia is applied when a BossPart split.
Noxalus
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almost 9 years ago
Added a method to compute centroid of PolygonShape.
Noxalus
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almost 9 years ago
When a BossPart is splitted, it will now create a new independant BossPart.
Noxalus
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almost 9 years ago
Added a method to get the size of a PolygonShape.
Noxalus
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almost 9 years ago
Changed menu music.
Noxalus
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almost 9 years ago
Fixed BossCore position.
Noxalus
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almost 9 years ago
Fix the BossStructure Origin computation.
Noxalus
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almost 9 years ago
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