0
I Use This!
Inactive

Commits : Listings

Analyzed 1 day ago. based on code collected 1 day ago.
Apr 18, 2023 — Apr 18, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Add basic behaviour for boss. More... over 8 years ago
First try to add tail to bullet. More... over 8 years ago
Updated BossCore. Now he will shoot bullet patterns when he is activated. More... over 8 years ago
Updated Player's death behaviour. More... over 8 years ago
Added a key to pause the game. More... over 8 years ago
Reorganized XML pattern files. More... over 8 years ago
Updated PatternTestScreen to easily test modifications in pattern files without at run time. More... over 8 years ago
Added HP to BossCore. More... over 8 years ago
Changed Player's bullets collision box from convex polygon to circle + fixed collision detection between convex polygons and circles using an optimized version of the previous algorithm. More... over 8 years ago
The boss will now respawn automatically with a bigger size when we destroy its core. More... over 8 years ago
Add a way to force the zoom to its initial value. More... over 8 years ago
Update camera zoom according to the distance between player and mouse position. More... over 8 years ago
Update 2D camera to have the player at the borders of the screen instead of the center. More... over 8 years ago
Remove HealthPoint property from CollisionConvexPolygon and add a map to bind bounding box to float in BossPart instead. More... over 8 years ago
Removed destroyed collision boxes when a BossPart split. More... over 8 years ago
Moved ComputeArea method from BossStructure to PolygonShape. More... over 8 years ago
Cleaned unused files. More... over 8 years ago
Removed nonexistent file from csproj. More... over 8 years ago
Fixed new BossPart position taking into account initial rotation. More... over 8 years ago
Update README.md More... almost 9 years ago
Update README.md More... almost 9 years ago
Added ComputeCollisionBoxes to BossPart class. Next step is to move all collision boxes logic from BossStructure to BossPart. More... almost 9 years ago
Update README.md More... almost 9 years ago
Added direction, velocity and acceleration notions to BossPart and some inertia is applied when a BossPart split. More... almost 9 years ago
Added a method to compute centroid of PolygonShape. More... almost 9 years ago
When a BossPart is splitted, it will now create a new independant BossPart. More... almost 9 years ago
Added a method to get the size of a PolygonShape. More... almost 9 years ago
Changed menu music. More... almost 9 years ago
Fixed BossCore position. More... almost 9 years ago
Fix the BossStructure Origin computation. More... almost 9 years ago