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Project Summary

A dual quaternion version of the XNA Skinning Sample. Dual Quaternion skinning is slower than standard skinning but produces more mathematically accurate results and reduces undesirable candy wrapper effects that are often seen at shoulder joints of meshes.

Tags

3d dual graphics quaternion skinning xna

In a Nutshell, XNA Dual Quaternion Skinning...

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 No recognizable code

Open Hub computes statistics on FOSS projects by examining source code and commit history in source code management systems. This project has code locations but that location contains no recognizable source code for Open Hub to analyze.

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