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Inactive
Commits
: Listings
Analyzed
about 1 hour
ago. based on code collected
about 5 hours
ago.
Apr 29, 2023 — Apr 29, 2024
Showing page 4 of 32
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Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
CContainer added
slogic
More...
over 13 years ago
Unit auto-cataloguer added
slogic
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over 13 years ago
adjust to Legacy C++ Wrapper isolation [AI]
Robin Vobruba
as hoijui
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over 13 years ago
adjust to AI API checksum changes
Robin Vobruba
as hoijui
More...
over 13 years ago
Merge remote branch 'origin/master' into HEAD
Robin Vobruba
as hoijui
More...
over 13 years ago
ensure new-line at end of source files
Robin Vobruba
as hoijui
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over 13 years ago
fix CppCheck and compiler warnings (uninitialized vars) In theory, the `AAStar.h` change also brings a minor speedup, though i am sure it is not noticeable.
Robin Vobruba
as hoijui
More...
over 13 years ago
BA config tweaks for naval units (ARM side only)
slogic
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over 13 years ago
*
slogic
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over 13 years ago
Fixed invalid merge
slogic
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over 13 years ago
Merge branch 'master' of
[email protected]
:Error323/E323AI.git
slogic
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over 13 years ago
CUnitTable: fixes for naval gameplay
slogic
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over 13 years ago
+ IsWaterFreeMap()
slogic
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over 13 years ago
Fixes for GCC
slogic
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over 13 years ago
CMilitary: tweaks for naval gameplay
slogic
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over 13 years ago
CGroup: tweaks for naval gameplay; fixed land builders trying to assist sea factories
slogic
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over 13 years ago
CEconomy: tweaks for naval gameplay
slogic
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over 13 years ago
*
slogic
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over 13 years ago
Converted DOS EOL into UNIX EOL
slogic
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over 13 years ago
compile fixes for GCC
Robin Vobruba
as hoijui
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over 13 years ago
Changelog updated
slogic
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over 13 years ago
Fixed unneeded waiting by builder when its building is destroyed by enemy
slogic
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over 13 years ago
*
slogic
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over 13 years ago
Ability to categorize unit into SUB cat
slogic
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over 13 years ago
Reset CUnit::microingFrames when unit involved in micro mode. This update resolves builder stalling due to too large build task ETA
slogic
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over 13 years ago
CThreatMap::update() improved
slogic
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over 13 years ago
Enabled threatmap considering when solving paths for underwater units; fixed logic in detection of stuck unit
slogic
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over 13 years ago
Fixed logic in assisting trigger; reduced commander walking by builing too much mexes if they were placed close enough in a chain
slogic
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over 13 years ago
*
slogic
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over 13 years ago
Made CDefenseMatrix::isPosInBounds bit more effective
slogic
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over 13 years ago
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