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Commits : Listings

Analyzed about 1 hour ago. based on code collected about 5 hours ago.
Apr 29, 2023 — Apr 29, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
CContainer added More... over 13 years ago
Unit auto-cataloguer added More... over 13 years ago
adjust to Legacy C++ Wrapper isolation [AI]
Robin Vobruba
as hoijui
More... over 13 years ago
adjust to AI API checksum changes
Robin Vobruba
as hoijui
More... over 13 years ago
Merge remote branch 'origin/master' into HEAD
Robin Vobruba
as hoijui
More... over 13 years ago
ensure new-line at end of source files
Robin Vobruba
as hoijui
More... over 13 years ago
fix CppCheck and compiler warnings (uninitialized vars) In theory, the `AAStar.h` change also brings a minor speedup, though i am sure it is not noticeable.
Robin Vobruba
as hoijui
More... over 13 years ago
BA config tweaks for naval units (ARM side only) More... over 13 years ago
* More... over 13 years ago
Fixed invalid merge More... over 13 years ago
Merge branch 'master' of [email protected]:Error323/E323AI.git More... over 13 years ago
CUnitTable: fixes for naval gameplay More... over 13 years ago
+ IsWaterFreeMap() More... over 13 years ago
Fixes for GCC More... over 13 years ago
CMilitary: tweaks for naval gameplay More... over 13 years ago
CGroup: tweaks for naval gameplay; fixed land builders trying to assist sea factories More... over 13 years ago
CEconomy: tweaks for naval gameplay More... over 13 years ago
* More... over 13 years ago
Converted DOS EOL into UNIX EOL More... over 13 years ago
compile fixes for GCC
Robin Vobruba
as hoijui
More... over 13 years ago
Changelog updated More... over 13 years ago
Fixed unneeded waiting by builder when its building is destroyed by enemy More... over 13 years ago
* More... over 13 years ago
Ability to categorize unit into SUB cat More... over 13 years ago
Reset CUnit::microingFrames when unit involved in micro mode. This update resolves builder stalling due to too large build task ETA More... over 13 years ago
CThreatMap::update() improved More... over 13 years ago
Enabled threatmap considering when solving paths for underwater units; fixed logic in detection of stuck unit More... over 13 years ago
Fixed logic in assisting trigger; reduced commander walking by builing too much mexes if they were placed close enough in a chain More... over 13 years ago
* More... over 13 years ago
Made CDefenseMatrix::isPosInBounds bit more effective More... over 13 years ago