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Commits
: Listings
Analyzed
4 months
ago. based on code collected
6 months
ago.
Nov 16, 2022 — Nov 16, 2023
Showing page 9 of 160
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Prevent the crash from #209
Daid
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almost 2 years ago
Signed/unsigned mismatch
Daid
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about 2 years ago
Signed/unsigned mismatch
Daid
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about 2 years ago
Potential fix for render issue with many objects
Daid
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about 2 years ago
Documentation: Remove all non-font external references (#1748)
edave64
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about 2 years ago
Print the class name with every member (EmptyEpsilon#1737) (#1747)
edave64
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about 2 years ago
Traslating some small scripts (#1746)
aBlueShadow
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about 2 years ago
better doc for onNewPlayerShip (#1743)
Hagen Rothe
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about 2 years ago
De translation of what the dickens (#1745)
aBlueShadow
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about 2 years ago
3 German translation files added (#1742)
Hagen Rothe
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about 2 years ago
Consistent rendering order, should help with #1736. Or potentially fix it.
Daid
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about 2 years ago
Scenario: The Omicron Plague (#1738)
Xansta
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about 2 years ago
Do not use () in filenames for assets, as that breaks cmake.
Daid
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about 2 years ago
Allow you to hear sounds at a distance.
Daid
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about 2 years ago
Remove old assets when building android.
Daid
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about 2 years ago
Fixed #1735
Daid
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about 2 years ago
Do not vertically scroll text input if it is not multiline capable
Daid
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about 2 years ago
Reset the text cursor position on text entry if the text is updated
Daid
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about 2 years ago
Fix operations crashing if your ship is destroyed.
daid
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about 2 years ago
Update scenario_00_basic.lua
daid
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about 2 years ago
Potentially fix an issue with GLES2 render textures. Untested.
Daid
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about 2 years ago
update main.fr.po et basic.fr.po (#1734)
muerteFR
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about 2 years ago
Enable post processor for a prerelease
Daid
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about 2 years ago
waves translation (#1733)
aBlueShadow
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about 2 years ago
add few missing tr_() in frequencyCurve.cpp (#1732)
muerteFR
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about 2 years ago
better documentation for setShiedsMax (#1729)
Hagen Rothe
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about 2 years ago
add 1 translation context on Basic.lua (#1731)
muerteFR
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about 2 years ago
Disable postprocessors for now. Until I have time to debug them better.
Daid
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about 2 years ago
Decide on which shader header to use when compiling, not when loading, as the context might not be set yet.
Daid
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about 2 years ago
Merge branch 'master' of github.com:daid/EmptyEpsilon
Daid
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about 2 years ago
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