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Commits : Listings

Analyzed 4 months ago. based on code collected 6 months ago.
Nov 16, 2022 — Nov 16, 2023
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Prevent the crash from #209 More... almost 2 years ago
Signed/unsigned mismatch More... about 2 years ago
Signed/unsigned mismatch More... about 2 years ago
Potential fix for render issue with many objects More... about 2 years ago
Documentation: Remove all non-font external references (#1748) More... about 2 years ago
Print the class name with every member (EmptyEpsilon#1737) (#1747) More... about 2 years ago
Traslating some small scripts (#1746) More... about 2 years ago
better doc for onNewPlayerShip (#1743) More... about 2 years ago
De translation of what the dickens (#1745) More... about 2 years ago
3 German translation files added (#1742) More... about 2 years ago
Consistent rendering order, should help with #1736. Or potentially fix it. More... about 2 years ago
Scenario: The Omicron Plague (#1738) More... about 2 years ago
Do not use () in filenames for assets, as that breaks cmake. More... about 2 years ago
Allow you to hear sounds at a distance. More... about 2 years ago
Remove old assets when building android. More... about 2 years ago
Fixed #1735 More... about 2 years ago
Do not vertically scroll text input if it is not multiline capable More... about 2 years ago
Reset the text cursor position on text entry if the text is updated More... about 2 years ago
Fix operations crashing if your ship is destroyed. More... about 2 years ago
Update scenario_00_basic.lua More... about 2 years ago
Potentially fix an issue with GLES2 render textures. Untested. More... about 2 years ago
update main.fr.po et basic.fr.po (#1734) More... about 2 years ago
Enable post processor for a prerelease More... about 2 years ago
waves translation (#1733) More... about 2 years ago
add few missing tr_() in frequencyCurve.cpp (#1732) More... about 2 years ago
better documentation for setShiedsMax (#1729) More... about 2 years ago
add 1 translation context on Basic.lua (#1731) More... about 2 years ago
Disable postprocessors for now. Until I have time to debug them better. More... about 2 years ago
Decide on which shader header to use when compiling, not when loading, as the context might not be set yet. More... about 2 years ago
Merge branch 'master' of github.com:daid/EmptyEpsilon More... about 2 years ago