openhub.net
Black Duck Software, Inc.
Open Hub
Follow @
OH
Sign In
Join Now
Projects
People
Organizations
Tools
Blog
BDSA
Projects
People
Projects
Organizations
Forums
GamePlay 3D
Settings
|
Report Duplicate
2
I Use This!
×
Login Required
Log in to Open Hub
Remember Me
Very Low Activity
Commits
: Listings
Analyzed
1 day
ago. based on code collected
1 day
ago.
Aug 17, 2024 — Aug 17, 2025
Showing page 138 of 154
Search / Filter on:
Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into properties
Adam Blake
More...
over 13 years ago
Allowing arbitrary orientations at startup no matter if the design is for portrait, landscape or auto orients.
Dale Ducharme
More...
over 13 years ago
Merge pull request #143 from blackberry-gaming/next-dgough
dgough
More...
over 13 years ago
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough
Darryl Gough
More...
over 13 years ago
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-kcunney
Kieran Cunney
More...
over 13 years ago
Merge pull request #142 from blackberry-gaming/next-kcunney
Sean Paul Taylor
More...
over 13 years ago
Merge pull request #141 from blackberry-gaming/next-collision
Sean Paul Taylor
More...
over 13 years ago
Merge pull request #144 from blackberry/next
Sean Paul Taylor
More...
over 13 years ago
Merge pull request #35 from bslack/next
Sean Paul Taylor
More...
over 13 years ago
Initial attempt at unix shell script
Brandon Slack
More...
over 13 years ago
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dducharme
Dale Ducharme
More...
over 13 years ago
Fixing a bug with some of the .wav files not loading. All wave files are not guaranteed to have 16 bytes in the fmt section. There can be optional information in there. See http://www-mmsp.ece.mcgill.ca/documents/audioformats/wave/wave.html for example. Modified the code so that it accounts for those optional sections.
Dale Ducharme
More...
over 13 years ago
Merge branch 'properties' of https://github.com/blackberry-gaming/GamePlay into next-kcunney
Kieran Cunney
More...
over 13 years ago
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-kcunney
Kieran Cunney
More...
over 13 years ago
Incorrect value given to bit flag CLIP_ALL_BITS. Not all bits would be cleared/set when using the bit flag.
Kieran Cunney
More...
over 13 years ago
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough
Darryl Gough
More...
over 13 years ago
Changed the encoder to normalize the quaternions after decomposing the transform matrices.
Darryl Gough
More...
over 13 years ago
Reimplemented the collision listener mechanism (old mechanism had a huge inefficiency).
Chris Culy
More...
over 13 years ago
Merge pull request #140 from blackberry-gaming/next-kcunney
Sean Paul Taylor
More...
over 13 years ago
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-kcunney
Kieran Cunney
More...
over 13 years ago
Fixes bug where play()/stop() called in the Listener::animationEvent() method results in crash of gameplay. End listeners now called from onEnd() again -- this makes more sense! Only call unschedule() on any running clip's from the Animation's destructor (this is to remove the AnimationController's reference to the Clip). In stop(), we now set a flag to mark the clip to be removed from the AnimationController, rather than immediately removing it from the list of running clips. Before this was causing a crash when calling stop() on an AnimationClip from Listener::animationEvent(). In play(), if the AnimationClip is already playing, we set a flag to indicate to the controller that the clip must be restarted, and moved to the end of the running clips queue. Fixes bug where the eventTime would be overridden on Listener's each time the Listener was added to an AnimationClip. Adds getDuration() to the AnimationClip class.
Kieran Cunney
More...
over 13 years ago
Changed the encoder so that splitting transform animations works with computing the mesh bounds. Splitting transform animations is still disabled because the result appears to introduce some noise to the animations.
Darryl Gough
More...
over 13 years ago
Changed SAFE_DELETE so that it doesn't check for NULL. It is valid to call "delete 0;"
Darryl Gough
More...
over 13 years ago
Updates collision listener interface to notify when a collision starts and stops and also to pass both contact points of a collision. Minor fix for mesh rigid bodies (scale stuff).
Chris Culy
More...
over 13 years ago
Changed the binary operators to return a const qualified value in order to avoid issues like: Matrix a, b, c; (a*b) = c;
Darryl Gough
More...
over 13 years ago
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough
Darryl Gough
More...
over 13 years ago
Removed const_cast from Font and Properties because it wasn't necessary. Fixed isStringNumeric in Properties.cpp
Darryl Gough
More...
over 13 years ago
Adding the UI classes to the project files.
Adam Blake
More...
over 13 years ago
Making progress on the UI classes.
Adam Blake
More...
over 13 years ago
Merge pull request #139 from blackberry-gaming/next-kcunney
Sean Paul Taylor
More...
over 13 years ago
←
1
2
…
134
135
136
137
138
139
140
141
142
…
153
154
→
This site uses cookies to give you the best possible experience. By using the site, you consent to our use of cookies. For more information, please see our
Privacy Policy
Agree