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Very Low Activity
Commits
: Listings
Analyzed
1 day
ago. based on code collected
1 day
ago.
Jul 20, 2024 — Jul 20, 2025
Showing page 18 of 154
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Merge branch 'next' of https://github.com/blackberry/GamePlay into next
sgrenier
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almost 11 years ago
Changed Lua enum bindings to use integers instead of strings. This not only increased performance for enums, but it fixed some scripting bugs anf removed a large number of generated script binding source files.
sgrenier
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almost 11 years ago
Merge pull request #1510 from reven86/next-clean
Sean Taylor
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almost 11 years ago
Removed "has" functions from AnimationClip
Rcmaniac25
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about 11 years ago
Merge pull request #1508 from rcmaniac25/rebuild-lua-bindings
Sean Taylor
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about 11 years ago
Merge pull request #1509 from reven86/next-clean
Sean Taylor
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about 11 years ago
fixed crash when deleting paused streamed AudioSources
Andrew Karpushin
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about 11 years ago
fixed crash in AudioBuffer's destructor
Andrew Karpushin
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about 11 years ago
Updated Lua bindings Added ContainerDirection Lua binding which was previously missing
Rcmaniac25
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about 11 years ago
Added ability to remove AnimationClip Listeners Added ability to check if an AnimationClip Listener has been added
Rcmaniac25
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about 11 years ago
More LUA scripting rework.
sgrenier
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about 11 years ago
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
sgrenier
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about 11 years ago
More prototyping of LUA scripting changes.
sgrenier
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about 11 years ago
Merge pull request #1506 from seanpaultaylor/next
Sean Taylor
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about 11 years ago
Minor variable rename for consistency.
seanpaultaylor
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about 11 years ago
Fixes std::thread not working with clang compiler on Android in NDK r8/r9.
seanpaultaylor
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about 11 years ago
Fixes Android builds on MacOSX. Changes deprecated std::auto_ptr usage replacing with std::unique_ptr from C++11.
=
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about 11 years ago
Fixed #1456.
=
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about 11 years ago
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
sgrenier
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about 11 years ago
Prototyping some work to change how LUA script binding works in gameplay - so that bound scripts are loaded into their own isolated environments. This would permit multiple scripts to have the same functions names (i.e. "update") without trampling over each other in the global environment/table.
sgrenier
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about 11 years ago
Fixed an issue where urls were sometimes incorrectly parsed in .scene files.
sgrenier
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about 11 years ago
Merge pull request #1504 from seanpaultaylor/next
Sean Taylor
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about 11 years ago
Fixes Visual Studio project for missing files.
=
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about 11 years ago
Merge pull request #1503 from seanpaultaylor/next
Sean Taylor
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about 11 years ago
Appends GP_ for USE_ features for NEON and VAO
seanpaultaylor
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about 11 years ago
Merge pull request #1502 from seanpaultaylor/next
Sean Taylor
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about 11 years ago
Fixed Linux resize and scrolling issues.
seanpaultaylor
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about 11 years ago
Fixed Linux resize and scrolling issues.
seanpaultaylor
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about 11 years ago
Fixed #1462. Fixed #1491. Linux resize and scrolling issues
seanpaultaylor
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about 11 years ago
Merge pull request #1501 from seanpaultaylor/next
Sean Taylor
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about 11 years ago
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