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Commits : Listings

Analyzed 3 days ago. based on code collected 3 days ago.
Aug 21, 2024 — Aug 21, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Re-generated lua bindings. More... almost 12 years ago
Merge branch 'next' of https://github.com/blackberry/GamePlay into next More... almost 12 years ago
Finished implementing gamepad and touch input support back for new UI focus/input management routines. More... almost 12 years ago
Merge pull request #1248 from seanpaultaylor/next More... almost 12 years ago
Fixed racer sample lua file names. More... almost 12 years ago
UI updates. More... almost 12 years ago
Merge branch 'next' of https://github.com/sgrenier/GamePlay into next More... almost 12 years ago
- Large overhaul to how focus and control state changes are managed within the UI system. - Changed the default value of consumeInputEvents to true for all controls. This property now prevents controls from receiving input at all when set to false. - Only one control can now be in focus at a time (a control's parent containers are no longer in focus when the child is in focus). - Various other fixes and improvements to UI. More... almost 12 years ago
Merge pull request #1245 from seanpaultaylor/next More... almost 12 years ago
Minor updates to Maya binaries More... almost 12 years ago
Merge pull request #1244 from seanpaultaylor/next More... almost 12 years ago
Added missing files from previous commit More... almost 12 years ago
Merge pull request #1243 from seanpaultaylor/next More... almost 12 years ago
Samples cleanup of Visual Studio 2013. More... almost 12 years ago
Merge pull request #1242 from dgough/next More... almost 12 years ago
Merge branch 'next' of https://github.com/blackberry/GamePlay into next More... almost 12 years ago
Changed the mesh and lua samples to load from a scene file. Changed GP_ERROR on windows so that it will break properly when in debug mode. Changed Material::create to return NULL if there is an error instead of failing hard. Also fixes loading a GPB with unused materials. More... almost 12 years ago
Merge pull request #1241 from rlofc/next More... almost 12 years ago
Copy the shaders folder using an absolute path More... almost 12 years ago
Merge pull request #1238 from zejji/master More... almost 12 years ago
Merge pull request #1240 from seanpaultaylor/next More... almost 12 years ago
Fixes libpng error in newproject script for Linux More... almost 12 years ago
Merge pull request #1239 from seanpaultaylor/next More... almost 12 years ago
Fixed game template on Windows+Visual Studio. More... almost 12 years ago
Modified Bundle::create to add new Bundle to cache More... almost 12 years ago
Merge pull request #1237 from seanpaultaylor/next More... almost 12 years ago
Fixed the FBX material generation more. Material should not defined light definitions by default since we don't know what the user wants anyhow. Removed eBumpNormaMap generated materials since this is not working from FBX SDK. More... almost 12 years ago
Merge pull request #1235 from seanpaultaylor/next More... almost 12 years ago
Fixes material generation for new shaders/material system More... almost 12 years ago
Merge pull request #1234 from Toeplitz/next More... almost 12 years ago