0
I Use This!
Inactive

Commits : Listings

Analyzed about 11 hours ago. based on code collected about 13 hours ago.
Apr 25, 2023 — Apr 25, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Changed the speed of the sun rotating and fixed the projectiles animation More... about 13 years ago
Added a cool font to the main menu description Fixed the overflow on the main menu More... about 13 years ago
Increase the speed of the sun & moon More... over 13 years ago
Recompile after fetch from Theunis More... over 13 years ago
Forgot to add .ogg More... over 13 years ago
Added basic looping backtrack. Creeps now fall off last platform too. Basic spawning More... over 13 years ago
Merge branch 'master' of http://github.com/rehno-lindeque/Gates-of-Olympus More... over 13 years ago
Fixed the initial tower placement More... over 13 years ago
Improved the gui with some animation More... over 13 years ago
Small fixes to the attribute buffers More... over 13 years ago
Improved the user interface look More... over 13 years ago
Added a main menu screen to introduce the player and load the data More... over 13 years ago
Hide the audio bar for the game release More... over 13 years ago
Fix the projectile animation More... over 13 years ago
Added basic spawning - 20 waves, cycles of Scorpion, fish and snakes More... over 13 years ago
Updating particles to render for each platform separately More... over 13 years ago
Attempt to make the projectiles more visible More... over 13 years ago
Projectiles work better (position & graphics tweaks...) More... over 13 years ago
Merge branch 'master' of http://github.com/rehno-lindeque/Gates-of-Olympus More... over 13 years ago
Projectiles are shooting at the creature (but not very accurate) More... over 13 years ago
Remove creature graphical node when it dies... More... over 13 years ago
To pull More... over 13 years ago
Fixed initialization of creature ids More... over 13 years ago
Added a unique identifier so that creatures can be manipulated individually More... over 13 years ago
More projectile stuff (and creature damage) More... over 13 years ago
Some progress on the targeting More... over 13 years ago
Start implementing targeting code (for now let creatures present themselves as targets to the surrounding towers) More... over 13 years ago
Renamed shader attribute "targetPosition" to "targetVector" to be more representative of its purpose More... over 13 years ago
Added expiry time to the projectile shaders... More... over 13 years ago
Added some animation to the projectiles More... over 13 years ago