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Gates-of-Olympus
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Inactive
Commits
: Listings
Analyzed
about 11 hours
ago. based on code collected
about 13 hours
ago.
Apr 25, 2023 — Apr 25, 2024
Showing page 1 of 13
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Contributor
Files Modified
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Code Location
Date
Changed the speed of the sun rotating and fixed the projectiles animation
Rehno Lindeque
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about 13 years ago
Added a cool font to the main menu description Fixed the overflow on the main menu
Rehno Lindeque
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about 13 years ago
Increase the speed of the sun & moon
rehno-lindeque
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over 13 years ago
Recompile after fetch from Theunis
rehno-lindeque
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over 13 years ago
Forgot to add .ogg
Theunis
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over 13 years ago
Added basic looping backtrack. Creeps now fall off last platform too. Basic spawning
Theunis
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over 13 years ago
Merge branch 'master' of http://github.com/rehno-lindeque/Gates-of-Olympus
Theunis
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over 13 years ago
Fixed the initial tower placement
rehno-lindeque
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over 13 years ago
Improved the gui with some animation
rehno-lindeque
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over 13 years ago
Small fixes to the attribute buffers
rehno-lindeque
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over 13 years ago
Improved the user interface look
rehno-lindeque
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over 13 years ago
Added a main menu screen to introduce the player and load the data
rehno-lindeque
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over 13 years ago
Hide the audio bar for the game release
rehno-lindeque
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over 13 years ago
Fix the projectile animation
rehno-lindeque
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over 13 years ago
Added basic spawning - 20 waves, cycles of Scorpion, fish and snakes
Theunis
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over 13 years ago
Updating particles to render for each platform separately
rehno-lindeque
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over 13 years ago
Attempt to make the projectiles more visible
rehno-lindeque
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over 13 years ago
Projectiles work better (position & graphics tweaks...)
rehno-lindeque
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over 13 years ago
Merge branch 'master' of http://github.com/rehno-lindeque/Gates-of-Olympus
Theunis
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over 13 years ago
Projectiles are shooting at the creature (but not very accurate)
rehno-lindeque
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over 13 years ago
Remove creature graphical node when it dies...
rehno-lindeque
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over 13 years ago
To pull
Theunis
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over 13 years ago
Fixed initialization of creature ids
rehno-lindeque
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over 13 years ago
Added a unique identifier so that creatures can be manipulated individually
rehno-lindeque
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over 13 years ago
More projectile stuff (and creature damage)
rehno-lindeque
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over 13 years ago
Some progress on the targeting
rehno-lindeque
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over 13 years ago
Start implementing targeting code (for now let creatures present themselves as targets to the surrounding towers)
rehno-lindeque
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over 13 years ago
Renamed shader attribute "targetPosition" to "targetVector" to be more representative of its purpose
rehno-lindeque
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over 13 years ago
Added expiry time to the projectile shaders...
rehno-lindeque
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over 13 years ago
Added some animation to the projectiles
rehno-lindeque
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over 13 years ago
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