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Inactive
Commits
: Listings
Analyzed
about 15 hours
ago. based on code collected
about 21 hours
ago.
Apr 22, 2023 — Apr 22, 2024
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Merge branch 'dev'
Liy
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about 14 years ago
1. Adding GESpriteBatch, enable batch rendering. 2. Enable blend function. For both immediate mode and batch mode. 3. Enable masking blend function. For both immediate mode and batch mode.
Liy
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about 14 years ago
1. Testing batch with blending. 2. Testing batch with masking. Basically draw the alpha mask first with: src factor GL_ZERO, dst factor GL_ONE_MINUS_SRC_ALPHA. Then draw the image which apply the mask with: src factor GL_ONE_MINUS_DST_ALPHA, dst factor GL_DST_ALPHA. Also make sure the background clear color has alpha channel set to 1.0f, solid colour.
Liy
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about 14 years ago
Testing sprite batch
Liy
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about 14 years ago
Merge branch 'dev'
Liy
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about 14 years ago
Wired xcode problem, imports did not correctly refactored.
Liy
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about 14 years ago
Delete GEFrame class files
Liy
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about 14 years ago
Add missing dealloc functions for some classes and change GEFrame to inner class for GEAnimation
Liy
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about 14 years ago
Renamed classes resovle namespace conflict.
Liy
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about 14 years ago
Merge branch 'dev'
Liy
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about 14 years ago
Removed old ParticleEmitter files
Liy
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about 14 years ago
Further improvement.
Liy
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about 14 years ago
Adding selectors scheduler.
Liy
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about 14 years ago
Merge branch 'dev'
Liy
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about 14 years ago
Update Common.h Color4f use 1 byte GLubyte(0-255) instead of 4 bytes GLfloat. Fix a little problem in CollectionNode, chnange 'updateParentConcatTransform' to 'updateParentConcatTransforms'. Update some comments and methods order. ParticleEmmiter is CollectionNode now.
Liy
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about 14 years ago
Fix contentSize, size and boundingbox problem in both LeafNode and CollectionNode.
Liy
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about 14 years ago
Re-arranged transformation matrix setter method.
Liy
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about 14 years ago
Node transformation updated, but too messy
Liy
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about 14 years ago
Concat parents' transformation seems working. Use a recursive concat function call on every parents. Bouding box for Graphic seems working. Both need further testing.
Liy
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about 14 years ago
Animation size setting basically fixed, never set size when Animation hasn't got frame in it. Otherwise the size setting will not work. Working on the parent transformation matrix concat.
Liy
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about 14 years ago
Transformation matrix completed! Adding size property......
Liy
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about 14 years ago
Adding baisc transformation for both LeafNode and CollectionNode. Generally working...
Liy
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about 14 years ago
Fix TextureManager nil texture bug, preparing using transformation matrix for every affine transformations.
Liy
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about 14 years ago
1. Refined Animation class. More natural animation behaviour when combine repeat or pingpong flags. 2. Temporarily fix color point upside down problem. Basically, if you trying to set top left vertice color, you actually is setting tvcQuad.bl.color. See comment for detail. 3. Adding visit function for Node class, which visit all the nodes in the tree structure and trigger draw function. 4. Adding invisible property for Node class. If visible is NO, draw function will immediately returned without further processing. 5. Adding VideoNode class under LeafNode. VideoNode will handle manage and play pre-rendered video.
Liy
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about 14 years ago
Adding untracked Shader files
Liy
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about 14 years ago
include shader files
Liy
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about 14 years ago
Change inheritance structure. Adding two extra Node: TextureNode and ColorNode. Texture will have a image texture, ColorNode only has color property.
Liy
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about 14 years ago
Remove old files
Liy
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about 14 years ago
Basic implementation.
Liy
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about 14 years ago
initial commit
Liy
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about 14 years ago
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