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Inactive
Commits
: Listings
Analyzed
1 day
ago. based on code collected
1 day
ago.
Sep 08, 2024 — Sep 08, 2025
Showing page 3 of 109
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Removed all traces of EV_Textdraw as we no longer use it.
Ryan Gee
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about 15 years ago
Fixed bugs introduced by merge with game node tagging branch
Ryan Gee
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about 15 years ago
Merged in Game Node Tagging
Ryan Gee
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about 15 years ago
FIXED GAME NODE TAGGING. Now searching from the node under the crosshair instead of relying on the root, which can be inconsistent and isn't guaranteed to be 1 above the level we're trying to search.
Ryan Gee
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about 15 years ago
Made it so that the collection of events a component or module listens for is now a class-level constant. Before, they could vary by instance AND the caller of the constructor had to know what events the object needs...very poor design that managed to sneak in a while ago.
Ryan Gee
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about 15 years ago
Performed slight optimizations on Event Manager. Made typedefs private.
Ryan Gee
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about 15 years ago
Added include guards to old mock objects. Added mock object for FileWordGenerator. File word tests are NOT building yet.
Ryan Gee
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about 15 years ago
Of course, forgot to actually add the changed files on that last commit
japplebaum
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about 15 years ago
Cleaned up the internals of FileWordGenerator. These were transparent changes.
Ryan Gee
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about 15 years ago
Generate is no longer required for WordGenerators. The constructor of FileWordGenerator now throws an exception if the file does not exist.
Ryan Gee
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about 15 years ago
Cleaned up the mess from debugging the segfault and the node-tagging weirdness
Ryan Gee
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about 15 years ago
Merge branch 'master' into GameNodeTagging
Ryan Gee
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about 15 years ago
FIXED THE RANDOM SEGFAULT! Watch your if-statement blocks. :P
Ryan Gee
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about 15 years ago
Added test data to version control
Ryan Gee
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about 15 years ago
Documented test intents
Ryan Gee
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about 15 years ago
Made shell script to encapsulate running all tests.
Ryan Gee
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about 15 years ago
Lowered the number of dispatches in the stress test so it doesn't destroy Ryan's computer. Currently performing 10,0000,000 dispatches.
japplebaum
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about 15 years ago
Got rid of old test data
Ryan Gee
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about 15 years ago
Resolving conflicts
Ryan Gee
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about 15 years ago
Did some reorganization in EventHandler and wrote some new unit tests.
japplebaum
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about 15 years ago
Cleaned up file word generator. Segfaulting randomly on startup for some reason. Maybe a merge with new event code will fix it.
Ryan Gee
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about 15 years ago
Merge branch 'WordGenUnitTest'
Ryan Gee
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about 15 years ago
Merge branch 'master' of git://github.com/japplebaum/HFOSS-Dasher
Ryan Gee
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about 15 years ago
Refactored out magic string in FileWordGen. Added incomplete unit test for it
Ryan Gee
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about 15 years ago
Added TestPlatform to version control
japplebaum
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about 15 years ago
Cleaned up weird, old make targets...
Ryan Gee
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about 15 years ago
Merge branch 'master' of git://github.com/japplebaum/HFOSS-Dasher into GameNodeTagging
Ryan Gee
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about 15 years ago
Resolving a...whitespace conflict?
Ryan Gee
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about 15 years ago
Got rid of some leftover files from the merge.
japplebaum
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about 15 years ago
Merged Event_System_Unittest into master and resolved some conflicts. Now that Gtest is fully integrated, there is no need to maintain a separate testing branch.
japplebaum
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about 15 years ago
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