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Commits : Listings

Analyzed about 18 hours ago. based on code collected 1 day ago.
May 18, 2023 — May 18, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Unit tests for Edge3. More... almost 11 years ago
Added some unit tests / expanded parametrics More... almost 11 years ago
Fixed some broken contracts More... almost 11 years ago
Merge branch 'master' of https://github.com/cathode/Managed3D More... almost 11 years ago
Updated parametrics project. More... almost 11 years ago
Fixed compile errors (oops!) More... almost 11 years ago
Added separate Managed3D.Modeling.Parametrics assembly for parametric modeling types. More... almost 11 years ago
Added camera control class for direct3d rendering. More... almost 11 years ago
etc. More... about 11 years ago
Got D3DRenderer working (sort of). More... about 11 years ago
Added files that were accidentally left out in previous commit. More... over 11 years ago
etc. More... over 11 years ago
modeling More... over 11 years ago
etc More... over 11 years ago
fixed lots of things. More... over 11 years ago
Fixed some misc. issues. unit test work. More... over 11 years ago
Fixed panning so that when zoomed in, the pan amount is relative to camera's scale. More... over 11 years ago
Updated unit testing project and started implementing tests for Node. More... over 11 years ago
Updated nunit version to 2.6.2. More... over 11 years ago
Merge branch 'master' of https://git01.codeplex.com/managed3d More... over 11 years ago
etc More... over 11 years ago
etc More... over 11 years ago
Implemented the Terrain primitive using some simplex noise code from the interwebs. More... over 11 years ago
Implemented the GetExtents and GetGraphExtents methods of Node (to find the world-coordinate extents of all the geometry of a node tree) More... over 11 years ago
Added a new modeling primitive 'Terrain' to support procedurally generated 2d terrain meshes. More... over 11 years ago
Fixed some code boogers in ManagedBufferColorPlane. More... over 11 years ago
Updated and fixed a large amount of code. Added some code contracts for most of the Geometry types, as well as throughout the library. More... over 11 years ago
Added TransformOrder enum to tell the renderer which order the position / orientation / scale should be applied to each node. Misc. improvements to geometry API. More... over 11 years ago
Added GetWorldPosition method to Node to support leaf -> root traversal of graph. More... over 11 years ago
updated Edge3 More... over 11 years ago