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Inactive
Commits
: Listings
Analyzed
about 15 hours
ago. based on code collected
1 day
ago.
Apr 18, 2023 — Apr 18, 2024
Showing page 1 of 1
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Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
removing debugging from master branch
Emerson Lackey
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over 13 years ago
multiple dead ends are now being dealt with properly
Emerson Lackey
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over 13 years ago
path is not highlighting on the map
Emerson Lackey
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over 13 years ago
dead end aware and passing back the optimal path
Emerson Lackey
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over 13 years ago
dead end pathfinding seems to be working. Now it's a question of returning the optimal path based on the closed tiles
Emerson Lackey
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over 13 years ago
moved css into external file and added basic style to debug controls
Emerson Lackey
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over 13 years ago
added a basic interface to easily test the pathfinder. There are issues, but they should be easy to fix
Emerson Lackey
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over 13 years ago
basic path finding is working, merging dev to master
Emerson Lackey
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over 13 years ago
pathfinding is working on complex paths now
Emerson Lackey
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over 13 years ago
so close to getting this working properly. Still have problems with the G value
Emerson Lackey
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over 13 years ago
added a few more mountains to test pathfinding. Still issues when trying to get to 5-7 or 5-8
Emerson Lackey
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over 13 years ago
Pathfinder is starting to consider the terrain. However, in the current state, it cannot 'walk around' impassable terrain
Emerson Lackey
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over 13 years ago
basic pathfinding is working now
Emerson Lackey
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over 13 years ago
refactored some loops with YUI and made basic pathfinding work
Emerson Lackey
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over 13 years ago
Just went over some stuff with E. Committing so he can look,
Mitchell Amihod
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over 13 years ago
pathfinding tweaks... very frusterating time right now
Emerson Lackey
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over 13 years ago
making some big changes, things are currently 'not working'
Emerson Lackey
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over 13 years ago
adding other files
Emerson Lackey
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over 13 years ago
first commit
Emerson Lackey
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over 13 years ago
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