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Inactive
Commits
: Listings
Analyzed
about 21 hours
ago. based on code collected
1 day
ago.
Apr 24, 2023 — Apr 24, 2024
Showing page 1 of 1
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Contributor
Files Modified
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Code Location
Date
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Steven Wittens
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over 13 years ago
Remove old stuff
Steven Wittens
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over 13 years ago
Remove old edge fixup renderable
Steven Wittens
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about 14 years ago
- Make planetLOD config a struct - Add tile prioritization - Split tile generation across frames - Split job queue into inline vs render requests
Steven Wittens
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about 14 years ago
- Refactor cube request handler to be cleaner. - Move to a distance rather than visibility based pager. - Track more cube stats - Add (dysfunctional) page out - Add pruning - Tweak sphereClip factor to only cover half planetHeight vs planetRadius - Make sure refreshMapTile recurses to other renderables using the same maptile - Add flexible per-request-type limits - Add safety checks to request pipeline - Added updateSceneManagersAfterMaterialsChange() to try and deal with two scenemgrs - Add a texture-to-file saver for convenience - Split up pixel formats between workspace, height, normal - Flip planet brushes on/off rather than adding/removing - Get rid textureSize constant
Steven Wittens
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over 14 years ago
Dynamic tile pager
Steven Wittens
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over 14 years ago
Finished subtile generator
Steven Wittens
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over 14 years ago
Finished subtile generator
Steven Wittens
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over 14 years ago
Fix last commit + rewrite face mapper / handedness switch to be clearer
Steven Wittens
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over 14 years ago
Changed PlanetMap to generate one tile at a time, independent of other faces
Steven Wittens
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over 14 years ago
Rewrite PlanetRenderable to use a single, global static buffer.
Steven Wittens
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over 14 years ago
Importing Ogre code into github (post BazCampYVR).
Steven Wittens
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over 14 years ago
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