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Commits : Listings

Analyzed about 21 hours ago. based on code collected 1 day ago.
Apr 24, 2023 — Apr 24, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
License More... over 13 years ago
Remove old stuff More... over 13 years ago
Remove old edge fixup renderable More... about 14 years ago
- Make planetLOD config a struct - Add tile prioritization - Split tile generation across frames - Split job queue into inline vs render requests More... about 14 years ago
- Refactor cube request handler to be cleaner. - Move to a distance rather than visibility based pager. - Track more cube stats - Add (dysfunctional) page out - Add pruning - Tweak sphereClip factor to only cover half planetHeight vs planetRadius - Make sure refreshMapTile recurses to other renderables using the same maptile - Add flexible per-request-type limits - Add safety checks to request pipeline - Added updateSceneManagersAfterMaterialsChange() to try and deal with two scenemgrs - Add a texture-to-file saver for convenience - Split up pixel formats between workspace, height, normal - Flip planet brushes on/off rather than adding/removing - Get rid textureSize constant More... over 14 years ago
Dynamic tile pager More... over 14 years ago
Finished subtile generator More... over 14 years ago
Finished subtile generator More... over 14 years ago
Fix last commit + rewrite face mapper / handedness switch to be clearer More... over 14 years ago
Changed PlanetMap to generate one tile at a time, independent of other faces More... over 14 years ago
Rewrite PlanetRenderable to use a single, global static buffer. More... over 14 years ago
Importing Ogre code into github (post BazCampYVR). More... over 14 years ago