An object-oriented Game Engine. It abstracts the differences between platforms and allows level/scene coding through script/XML files. Subsystems based on open source libraries. Adaptable to multiple game genres (fps, space shooter, indoor, outdoor, ...)
Use extensively 3rd-party open-source libraries: OGRE, ODE, Bullet, RakNet, ...
These details are provided for information only. No information here is legal advice and should not be used as such.
Commercial Use
Modify
Distribute
Place Warranty
Use Patent Claims
Sub-License
Hold Liable
Distribute Original
Disclose Source
Include Copyright
State Changes
Include License
Include Install Instructions
These details are provided for information only. No information here is legal advice and should not be used as such.
There are no reported vulnerabilities
30 Day SummaryDec 19 2022 — Jan 18 2023
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12 Month SummaryJan 18 2022 — Jan 18 2023
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