Merge branch 'master' of https://github.com/OSVR/OSVR-Core into auto-start-fix |
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about 8 years ago
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Merge pull request #321 from sensics/atw-improvements |
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about 8 years ago
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Removing no-longer-needed member variable. |
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about 8 years ago
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Switching to a more exact method to get rendering timing in non-DirectMode D3D11. |
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about 8 years ago
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Adding still more timing info to one of the example programs. |
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about 8 years ago
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Adding more reporting to the timing on one of the example programs. |
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about 8 years ago
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Initial implementation of vertical-sync and frame rate timing info for non-DirectMode D3D11. |
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about 8 years ago
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Added OSVR-Unity...@d3d_capi as a submodule. Tested, working. |
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about 8 years ago
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Added submodule OSVR-Unity-Rendering |
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about 8 years ago
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Placing {} around the exact scope being used by lock_guard in response to a request from a code review. |
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about 8 years ago
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Replacing tabs with spaces in indentation. |
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about 8 years ago
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Fixing indentation to use all spaces and no tabs on lines that had been adjusted. |
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about 8 years ago
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Reverting adding changes to the C API that added control of the IPD like the C++ API does, which added functionality but (of course) changes the ABI. |
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about 8 years ago
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Merge pull request #324 from sensics/stabilize-timing |
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about 8 years ago
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Merge pull request #325 from sensics/more-reliable-build |
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about 8 years ago
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Merge pull request #326 from sensics/gl-chessboard |
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about 8 years ago
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Fixing collision in reversion of commit 1dfbda2c8c35f0b7ba183cb29f979bd827bd608d that added IPD setting functionality, resolving an issue but breaking the ABI. |
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about 8 years ago
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Render in World space, but override the head-to-room transformation to keep tracking from having an impact so we always render from the identity transform. This works like rendering in head space, but will render something even when /me/head is not defined. |
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about 8 years ago
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Fix some cases where dev versions of display server client would result in a broken build. |
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about 8 years ago
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Fix header test builds with new DeltaQuatDeadReckoning header. |
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about 8 years ago
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Add OpenGL chessboard |
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about 8 years ago
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Comment changes. |
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about 8 years ago
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Copying fields from default-constructed struct. |
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about 8 years ago
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Adding IPD parameter to the C API so that it matches the C++ API. |
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about 8 years ago
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Reads default IPD, near and far clipping distances from OSVRDisplayConfiguration now. Note that this provides a different initial default value (65mm rather than 63mm). This change should prevent future drift. |
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about 8 years ago
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Adds near and far clipping planes as default settings within the display configuration. Along with IPD, these are now the canonical locations for them to be defined. |
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about 8 years ago
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Removing comment that the recent commits fixed. |
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about 8 years ago
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Fixing the earlier code consolidation when we replaced the if/else statement so that it always copies from the correct buffer (this was a difference between the two branches). |
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about 8 years ago
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Fixing code that ensures we don't double copy a buffer shared between eyes. |
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about 8 years ago
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Removing debug print statements. |
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about 8 years ago
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