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Inactive
Commits
: Listings
Analyzed
1 day
ago. based on code collected
1 day
ago.
Apr 24, 2023 — Apr 24, 2024
Showing page 1 of 3
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Beginning a restructure.
Oliver Daids
More...
almost 13 years ago
Fixed the .obj loader and added an optimization for drawing vertex arrays. Now, when you are done calling AEVADraw, you should call AEVADraw(NULL, NULL), this will clear the cache and end drawing, flushing anything that was accumulated, if anything..
Oliver Daids
More...
almost 13 years ago
Grr, I left the .obj loader out
Oliver Daids
More...
almost 13 years ago
Br0k3n ur codez again bro
Oliver Daids
More...
about 13 years ago
Ptfff makefiles suck. One of the major points of the design of this engine is that it doesn't need a complicated build process, so this funky vestige has been left because I used to avoid IDEs and did my testing in this here directory. I still avoid IDEs, but at least you guys don't need to know that. Of course, now you do, so it looks like I've been defeated. Gahgit add .! Wall of text! I really need to stop trying to put funny commit mssages in my commits.
Oliver Daids
More...
about 13 years ago
Well, I'm starting to actually feel proud of my reckless breaking of the engine. Have fun, my poor ghoolybro.
Oliver Daids
More...
about 13 years ago
Backing up
Oliver Daids
More...
about 13 years ago
Removed Lua, I'm no longer going to package in little things like that that can be built easily.
Oliver Daids
More...
about 13 years ago
A bit of clean up, a couple bug fixes, etc...
Oliver Daids
More...
about 13 years ago
A few changes, deprecations, etc...
Oliver Daids
More...
about 13 years ago
Grrrr Swig bindings snuck in.
Oliver Daids
More...
over 13 years ago
Grrrr Swig bindings snuck in.
Oliver Daids
More...
over 13 years ago
Just pushing before a cleanup.
Oliver Daids
More...
over 13 years ago
Just pushing before a cleanup.
Oliver Daids
More...
over 13 years ago
A major clean up of AEVA and a slight clean up of AEContext.
Oliver Daids
More...
over 13 years ago
The calm before the storm.
Oliver Daids
More...
over 13 years ago
A lot.
Oliver Daids
More...
over 13 years ago
<begin semi-sarcastic rant> So, I went and added *New and *Delete for AEArray and AEVA because a certain lonely, egotistical graveyard monster is too smart to not use pointers, and too stupid to understand what an lvalue is. I added it because I understand that it can be hard being a weeeeetard who likes to malloc/free everything instead of making it a complete type and learning how to take an address correctly. I pity the fool. </end rant> Ghooly, you know I <3 you.
Oliver Daids
More...
over 13 years ago
Header order fixed.
Oliver Daids
More...
over 13 years ago
License and stuff.
Oliver Daids
More...
over 13 years ago
So, I went ahead and became manly, then proceded to tidy up and break your code. 'Cause that's what men do, we fuck things up, amirite or amirite?
Oliver Daids
More...
over 13 years ago
AEArray in place for takeover.
Oliver Daids
More...
over 13 years ago
A slight optimization
Oliver Daids
More...
over 13 years ago
OK TEH1GHOOL I FIXED IT.
Oliver Daids
More...
over 13 years ago
OK TEH1GHOOL I FIXED IT.
Oliver Daids
More...
over 13 years ago
Quick bug fix
Oliver Daids
More...
over 13 years ago
AA in 4 minutes. AEContextActiveGet()->multisample, of course, it requires support from the windowing system bridge. But the SDL one supports it.
Oliver Daids
More...
over 13 years ago
Ugly bug
Oliver Daids
More...
over 13 years ago
Pushed A2RMapEntity
Oliver Daids
More...
over 13 years ago
A few more examples, and some bug fixes.
Oliver Daids
More...
over 13 years ago
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