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I Use This!
Inactive

Commits : Listings

Analyzed 1 day ago. based on code collected 1 day ago.
Apr 24, 2023 — Apr 24, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Beginning a restructure. More... almost 13 years ago
Fixed the .obj loader and added an optimization for drawing vertex arrays. Now, when you are done calling AEVADraw, you should call AEVADraw(NULL, NULL), this will clear the cache and end drawing, flushing anything that was accumulated, if anything.. More... almost 13 years ago
Grr, I left the .obj loader out More... almost 13 years ago
Br0k3n ur codez again bro More... about 13 years ago
Ptfff makefiles suck. One of the major points of the design of this engine is that it doesn't need a complicated build process, so this funky vestige has been left because I used to avoid IDEs and did my testing in this here directory. I still avoid IDEs, but at least you guys don't need to know that. Of course, now you do, so it looks like I've been defeated. Gahgit add .! Wall of text! I really need to stop trying to put funny commit mssages in my commits. More... about 13 years ago
Well, I'm starting to actually feel proud of my reckless breaking of the engine. Have fun, my poor ghoolybro. More... about 13 years ago
Backing up More... about 13 years ago
Removed Lua, I'm no longer going to package in little things like that that can be built easily. More... about 13 years ago
A bit of clean up, a couple bug fixes, etc... More... about 13 years ago
A few changes, deprecations, etc... More... about 13 years ago
Grrrr Swig bindings snuck in. More... over 13 years ago
Grrrr Swig bindings snuck in. More... over 13 years ago
Just pushing before a cleanup. More... over 13 years ago
Just pushing before a cleanup. More... over 13 years ago
A major clean up of AEVA and a slight clean up of AEContext. More... over 13 years ago
The calm before the storm. More... over 13 years ago
A lot. More... over 13 years ago
<begin semi-sarcastic rant> So, I went and added *New and *Delete for AEArray and AEVA because a certain lonely, egotistical graveyard monster is too smart to not use pointers, and too stupid to understand what an lvalue is. I added it because I understand that it can be hard being a weeeeetard who likes to malloc/free everything instead of making it a complete type and learning how to take an address correctly. I pity the fool. </end rant> Ghooly, you know I <3 you. More... over 13 years ago
Header order fixed. More... over 13 years ago
License and stuff. More... over 13 years ago
So, I went ahead and became manly, then proceded to tidy up and break your code. 'Cause that's what men do, we fuck things up, amirite or amirite? More... over 13 years ago
AEArray in place for takeover. More... over 13 years ago
A slight optimization More... over 13 years ago
OK TEH1GHOOL I FIXED IT. More... over 13 years ago
OK TEH1GHOOL I FIXED IT. More... over 13 years ago
Quick bug fix More... over 13 years ago
AA in 4 minutes. AEContextActiveGet()->multisample, of course, it requires support from the windowing system bridge. But the SDL one supports it. More... over 13 years ago
Ugly bug More... over 13 years ago
Pushed A2RMapEntity More... over 13 years ago
A few more examples, and some bug fixes. More... over 13 years ago