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Commits : Listings

Analyzed about 13 hours ago. based on code collected about 13 hours ago.
Oct 18, 2024 — Oct 18, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
- fix pathfinding More... 4 months ago
matrixSetBasis_c implementation fix (#505) More... 5 months ago
Add the missing files for the GBA packer (#504) More... 7 months ago
[SDL2] Add missing SDL_QUIT event management and small bracket correction. (#499) More... 8 months ago
32x fixes (#488) More... over 1 year ago
analogue stick fix for raspberry pi (#463) More... over 1 year ago
Fixed Linux error where files could not be loaded (#484) More... over 1 year ago
- Added haptics on SDL. (#486) More... over 1 year ago
32x data More... almost 2 years ago
GBA: Fix ADPCM encoding issues (#474) More... about 2 years ago
Fix null dereference caused by osFixFileName, remove stray semicolon (#467) More... over 2 years ago
#452 fix atof call in AD4 encoder More... over 2 years ago
update stb_vorbis for better compatibility with the latest Xcode More... over 2 years ago
#452 repack tracks with the latest AD4 More... over 2 years ago
#452 add AD4 converters More... over 2 years ago
Linux case-insensitive for file names More... over 2 years ago
macOS add popular gamepads support, fix game exit More... over 2 years ago
#452 cleanup of the previous fix More... over 2 years ago
#452 fix r7 corruption More... over 2 years ago
#452 fix proper write More... over 2 years ago
#452 fix 4-byte writes More... over 2 years ago
GBA: Micro-optimization, and new ADPCM format for tracks (#452) More... over 2 years ago
GBA packer for delta indices, TNS fix, MinGW compilation fix More... over 2 years ago
Restored PSP build, added fog to it (#451) More... almost 3 years ago
fix d3d11 build, fix Intel HD 4000 timing bug More... almost 3 years ago
#407 32X optimizations, increase fog distance (2 blocks) More... almost 3 years ago
fix for Android 13 support More... almost 3 years ago
#368 GBA delta encoding for room quads and mesh indices, OT depth calc optimization, merge near/far clipping flags (CLIP_PLANE) to clear one of high-bits, revert smull optimization for scaleUV due overflow issues (low half word affects high) More... almost 3 years ago
#368 GBA clearFB_asm + sndClear_asm instead of DMA fill, increase fog distance (2 blocks) More... almost 3 years ago
#368 GBA apply changes to transformRoomUW More... almost 3 years ago