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Very Low Activity
Commits
: Listings
Analyzed
about 13 hours
ago. based on code collected
about 13 hours
ago.
Oct 18, 2024 — Oct 18, 2025
Showing page 1 of 48
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Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
- fix pathfinding
XProger
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4 months ago
matrixSetBasis_c implementation fix (#505)
Szilárd Biró
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5 months ago
Add the missing files for the GBA packer (#504)
Szilárd Biró
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7 months ago
[SDL2] Add missing SDL_QUIT event management and small bracket correction. (#499)
Manuel Alfayate Corchete
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8 months ago
32x fixes (#488)
notaz
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over 1 year ago
analogue stick fix for raspberry pi (#463)
twojstaryzdomu
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over 1 year ago
Fixed Linux error where files could not be loaded (#484)
Rafael Guimarães
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over 1 year ago
- Added haptics on SDL. (#486)
David Borel
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over 1 year ago
32x data
XProger
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almost 2 years ago
GBA: Fix ADPCM encoding issues (#474)
Ruben
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about 2 years ago
Fix null dereference caused by osFixFileName, remove stray semicolon (#467)
cookie99999
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over 2 years ago
#452 fix atof call in AD4 encoder
XProger
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over 2 years ago
update stb_vorbis for better compatibility with the latest Xcode
XProger
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over 2 years ago
#452 repack tracks with the latest AD4
XProger
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over 2 years ago
#452 add AD4 converters
XProger
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over 2 years ago
Linux case-insensitive for file names
XProger
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over 2 years ago
macOS add popular gamepads support, fix game exit
XProger
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over 2 years ago
#452 cleanup of the previous fix
XProger
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over 2 years ago
#452 fix r7 corruption
XProger
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over 2 years ago
#452 fix proper write
XProger
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over 2 years ago
#452 fix 4-byte writes
XProger
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over 2 years ago
GBA: Micro-optimization, and new ADPCM format for tracks (#452)
Ruben
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over 2 years ago
GBA packer for delta indices, TNS fix, MinGW compilation fix
XProger
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over 2 years ago
Restored PSP build, added fog to it (#451)
Vicente Carrasco
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almost 3 years ago
fix d3d11 build, fix Intel HD 4000 timing bug
XProger
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almost 3 years ago
#407 32X optimizations, increase fog distance (2 blocks)
XProger
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almost 3 years ago
fix for Android 13 support
XProger
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almost 3 years ago
#368 GBA delta encoding for room quads and mesh indices, OT depth calc optimization, merge near/far clipping flags (CLIP_PLANE) to clear one of high-bits, revert smull optimization for scaleUV due overflow issues (low half word affects high)
XProger
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almost 3 years ago
#368 GBA clearFB_asm + sndClear_asm instead of DMA fill, increase fog distance (2 blocks)
XProger
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almost 3 years ago
#368 GBA apply changes to transformRoomUW
XProger
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almost 3 years ago
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