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Commits : Listings

Analyzed 1 day ago. based on code collected 1 day ago.
Apr 27, 2023 — Apr 27, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
#368 GBA matrixFrame_asm More... over 1 year ago
#368 GBA pre-shift z by OT_SHIFT, pre-shift mesh vertex coords, fog math optims More... over 1 year ago
#368 GBA audio processing optimizations, enable VRAM meshes, cleanup rendering constants More... over 1 year ago
#368 GBA matrix rotation optimization More... over 1 year ago
#368 GBA put some meshes to available VRAM More... over 1 year ago
#368 GBA sound buffer switch optimization (one MUL, minor) More... over 1 year ago
#368 GBA sound mixing optimization More... over 1 year ago
#368 fix stack overflow, fix transformRoom_c More... over 1 year ago
fix DOS version build More... over 1 year ago
minor fixes More... over 1 year ago
#407 32X data packer (WIP) More... over 1 year ago
#368 GBA data packer (PKD & WAD) More... over 1 year ago
#368 GBA mul (8-bit for rooms), div, branch & loads optims More... over 1 year ago
Avoids creating the player if inventory open. (#442) More... over 1 year ago
Fix crash when loading with picked up items. (#441) More... over 1 year ago
Update pl.h (#436) More... over 1 year ago
Update "pl.h". (#435) More... over 1 year ago
#370 3DO fix build More... almost 2 years ago
#407 OT processing optimizations (next/prev vertex index pre-fill) More... almost 2 years ago
#368 asm optimizations More... almost 2 years ago
#353 XInput support More... almost 2 years ago
#368 GBA osLoadLevel and osLoadScreen by level id More... almost 2 years ago
#368 GBA minor optimization of branch return address More... almost 2 years ago
#368 GBA pre-fill prev/next VertexLink's for non-clipped faces More... almost 2 years ago
SDL: make executable name in Makefile match executable name in build.sh (#426) More... almost 2 years ago
Merge branch 'master' of https://github.com/XProger/OpenLara More... almost 2 years ago
#368 LEVEL3A Gears item More... almost 2 years ago
#407 32X add SH-2 ASM faceAdd* routines, on-chip blocks for prepare and render functions (still slower than SDRAM), multi-CPU OT flush, fb clear on the slave CPU More... almost 2 years ago
#368 GBA T-Rex AI More... almost 2 years ago
#368 GBA add Raptor AI, disable free cam for the inventory & title screen More... almost 2 years ago