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Low Activity
Commits
: Listings
Analyzed
1 day
ago. based on code collected
1 day
ago.
Apr 27, 2023 — Apr 27, 2024
Showing page 2 of 48
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Code Location
Date
#368 GBA matrixFrame_asm
XProger
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over 1 year ago
#368 GBA pre-shift z by OT_SHIFT, pre-shift mesh vertex coords, fog math optims
XProger
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over 1 year ago
#368 GBA audio processing optimizations, enable VRAM meshes, cleanup rendering constants
XProger
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over 1 year ago
#368 GBA matrix rotation optimization
XProger
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over 1 year ago
#368 GBA put some meshes to available VRAM
XProger
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over 1 year ago
#368 GBA sound buffer switch optimization (one MUL, minor)
XProger
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over 1 year ago
#368 GBA sound mixing optimization
XProger
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over 1 year ago
#368 fix stack overflow, fix transformRoom_c
XProger
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over 1 year ago
fix DOS version build
XProger
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over 1 year ago
minor fixes
XProger
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over 1 year ago
#407 32X data packer (WIP)
XProger
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over 1 year ago
#368 GBA data packer (PKD & WAD)
XProger
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over 1 year ago
#368 GBA mul (8-bit for rooms), div, branch & loads optims
XProger
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over 1 year ago
Avoids creating the player if inventory open. (#442)
Ricardo Mendes
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over 1 year ago
Fix crash when loading with picked up items. (#441)
Ricardo Mendes
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over 1 year ago
Update pl.h (#436)
elektronicznypank
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over 1 year ago
Update "pl.h". (#435)
Jolek
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over 1 year ago
#370 3DO fix build
XProger
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almost 2 years ago
#407 OT processing optimizations (next/prev vertex index pre-fill)
XProger
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almost 2 years ago
#368 asm optimizations
XProger
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almost 2 years ago
#353 XInput support
XProger
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almost 2 years ago
#368 GBA osLoadLevel and osLoadScreen by level id
XProger
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almost 2 years ago
#368 GBA minor optimization of branch return address
XProger
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almost 2 years ago
#368 GBA pre-fill prev/next VertexLink's for non-clipped faces
XProger
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almost 2 years ago
SDL: make executable name in Makefile match executable name in build.sh (#426)
Manuel Alfayate Corchete
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almost 2 years ago
Merge branch 'master' of https://github.com/XProger/OpenLara
XProger
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almost 2 years ago
#368 LEVEL3A Gears item
XProger
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almost 2 years ago
#407 32X add SH-2 ASM faceAdd* routines, on-chip blocks for prepare and render functions (still slower than SDRAM), multi-CPU OT flush, fb clear on the slave CPU
XProger
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almost 2 years ago
#368 GBA T-Rex AI
XProger
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almost 2 years ago
#368 GBA add Raptor AI, disable free cam for the inventory & title screen
XProger
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almost 2 years ago
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