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Low Activity
Commits
: Listings
Analyzed
about 22 hours
ago. based on code collected
1 day
ago.
Apr 27, 2023 — Apr 27, 2024
Showing page 5 of 48
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Date
#368 inventory, title screen, demo ending screen, fix crash (enemy extra), gym tutorial ending
XProger
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over 2 years ago
Update fr.h (#385)
laripette
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over 2 years ago
Update fr.h (#384)
laripette
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over 2 years ago
#368 GBA health & oxygen bars, fade in/out, inventory screen (WIP)
XProger
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over 2 years ago
#368 underwater room caustics ARM
XProger
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over 2 years ago
#368 rasterizer functions renaming
XProger
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over 2 years ago
#368 GBA rasterizer optimization
XProger
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over 2 years ago
#368 GBA sound samples and music playback optimization
XProger
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over 2 years ago
#368 GBA optimizations
XProger
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over 2 years ago
#368 fix build
XProger
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over 2 years ago
#370 minor refactoring
XProger
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over 2 years ago
#370 use byte offset to PLUT instead of index
XProger
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over 2 years ago
#370 remove depth range check for faceAdd* routines, fix box visibility test for near objects
XProger
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over 2 years ago
#370 matrix and trigonometry funcs optimizations, fix crash
XProger
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over 2 years ago
#370 fix swing blade collision check, optimize static mesh visibility check by sphere test before the bounding box, disable animation interpolation between the same frames, remove outside rooms geometry from GYM level
XProger
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over 2 years ago
#370 minor optimization of box visibility check
XProger
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over 2 years ago
#370 use soft transform for transformBoxRect
XProger
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over 2 years ago
#370 ARM optimizations, reduce the stack size of the music thread
XProger
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over 2 years ago
#368 camera vs walls collision, #370 more ARM optims, fix trap floor, fix underwater respawn
XProger
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over 2 years ago
#370 more ARM code! unpackRoom_asm // -53% unpackMesh_asm // -48% projectVertices_asm // -32% faceAddRoomQuads_asm // -46% faceAddRoomTriangles_asm // -30% faceAddMeshQuads_asm // -36% faceAddMeshTriangles_asm // -38% faceAddMeshQuadsFlat_asm // -28% faceAddMeshTrianglesFlat_asm // -35%
XProger
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over 2 years ago
№370 more optimized faceAddRoomQuads_asm
XProger
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over 2 years ago
#370 3DO faceAddRoomQuads asm
XProger
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over 2 years ago
#370 3DO add CCB mapping implementation in ARM asm
XProger
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over 2 years ago
#370 3DO save 6 ticks per vertex in projection
XProger
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over 2 years ago
#370 3DO save 14 ticks per vertex for projectVertices func
XProger
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over 2 years ago
Update fr.h (#378)
laripette
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over 2 years ago
#370 3DO mat3x3 on co-processor + asm, workaround for sounds, fix some compiler warnings
XProger
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over 2 years ago
#370 3DO add projectVertices ARM implementation
XProger
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over 2 years ago
#370 3DO use ARM asm implementation to transform and project vertices (the same speed, but save 4k of RAM)
XProger
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over 2 years ago
#370 levels converter
XProger
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over 2 years ago
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