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Commits : Listings

Analyzed about 22 hours ago. based on code collected 1 day ago.
Apr 27, 2023 — Apr 27, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
#368 inventory, title screen, demo ending screen, fix crash (enemy extra), gym tutorial ending More... over 2 years ago
Update fr.h (#385) More... over 2 years ago
Update fr.h (#384) More... over 2 years ago
#368 GBA health & oxygen bars, fade in/out, inventory screen (WIP) More... over 2 years ago
#368 underwater room caustics ARM More... over 2 years ago
#368 rasterizer functions renaming More... over 2 years ago
#368 GBA rasterizer optimization More... over 2 years ago
#368 GBA sound samples and music playback optimization More... over 2 years ago
#368 GBA optimizations More... over 2 years ago
#368 fix build More... over 2 years ago
#370 minor refactoring More... over 2 years ago
#370 use byte offset to PLUT instead of index More... over 2 years ago
#370 remove depth range check for faceAdd* routines, fix box visibility test for near objects More... over 2 years ago
#370 matrix and trigonometry funcs optimizations, fix crash More... over 2 years ago
#370 fix swing blade collision check, optimize static mesh visibility check by sphere test before the bounding box, disable animation interpolation between the same frames, remove outside rooms geometry from GYM level More... over 2 years ago
#370 minor optimization of box visibility check More... over 2 years ago
#370 use soft transform for transformBoxRect More... over 2 years ago
#370 ARM optimizations, reduce the stack size of the music thread More... over 2 years ago
#368 camera vs walls collision, #370 more ARM optims, fix trap floor, fix underwater respawn More... over 2 years ago
#370 more ARM code! unpackRoom_asm // -53% unpackMesh_asm // -48% projectVertices_asm // -32% faceAddRoomQuads_asm // -46% faceAddRoomTriangles_asm // -30% faceAddMeshQuads_asm // -36% faceAddMeshTriangles_asm // -38% faceAddMeshQuadsFlat_asm // -28% faceAddMeshTrianglesFlat_asm // -35% More... over 2 years ago
№370 more optimized faceAddRoomQuads_asm More... over 2 years ago
#370 3DO faceAddRoomQuads asm More... over 2 years ago
#370 3DO add CCB mapping implementation in ARM asm More... over 2 years ago
#370 3DO save 6 ticks per vertex in projection More... over 2 years ago
#370 3DO save 14 ticks per vertex for projectVertices func More... over 2 years ago
Update fr.h (#378) More... over 2 years ago
#370 3DO mat3x3 on co-processor + asm, workaround for sounds, fix some compiler warnings More... over 2 years ago
#370 3DO add projectVertices ARM implementation More... over 2 years ago
#370 3DO use ARM asm implementation to transform and project vertices (the same speed, but save 4k of RAM) More... over 2 years ago
#370 levels converter More... over 2 years ago