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Commits : Listings

Analyzed about 19 hours ago. based on code collected 2 days ago.
Mar 27, 2023 — Mar 27, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
analogue stick fix for raspberry pi (#463) More... 27 days ago
Fixed Linux error where files could not be loaded (#484) More... 27 days ago
- Added haptics on SDL. (#486) More... 27 days ago
32x data More... 3 months ago
GBA: Fix ADPCM encoding issues (#474) More... 7 months ago
Fix null dereference caused by osFixFileName, remove stray semicolon (#467) More... 9 months ago
#452 fix atof call in AD4 encoder More... about 1 year ago
update stb_vorbis for better compatibility with the latest Xcode More... about 1 year ago
#452 repack tracks with the latest AD4 More... about 1 year ago
#452 add AD4 converters More... about 1 year ago
Linux case-insensitive for file names More... about 1 year ago
macOS add popular gamepads support, fix game exit More... about 1 year ago
#452 cleanup of the previous fix More... about 1 year ago
#452 fix r7 corruption More... about 1 year ago
#452 fix proper write More... about 1 year ago
#452 fix 4-byte writes More... about 1 year ago
GBA: Micro-optimization, and new ADPCM format for tracks (#452) More... about 1 year ago
GBA packer for delta indices, TNS fix, MinGW compilation fix More... about 1 year ago
Restored PSP build, added fog to it (#451) More... about 1 year ago
fix d3d11 build, fix Intel HD 4000 timing bug More... about 1 year ago
#407 32X optimizations, increase fog distance (2 blocks) More... over 1 year ago
fix for Android 13 support More... over 1 year ago
#368 GBA delta encoding for room quads and mesh indices, OT depth calc optimization, merge near/far clipping flags (CLIP_PLANE) to clear one of high-bits, revert smull optimization for scaleUV due overflow issues (low half word affects high) More... over 1 year ago
#368 GBA clearFB_asm + sndClear_asm instead of DMA fill, increase fog distance (2 blocks) More... over 1 year ago
#368 GBA apply changes to transformRoomUW More... over 1 year ago
#368 GBA move rooms data to VRAM (experimental), simplify room transform code More... over 1 year ago
#368 GBA more conditional muls, matrixSetIdentity_asm optimization More... over 1 year ago
#368 GBA conditional mul in rasterizer More... over 1 year ago
#368 GBA matrixRotateYXZ fetch sincos address lut once More... over 1 year ago
#368 GBA matrixRotateYXZ_fast_asm (pre-shifted angles) More... over 1 year ago