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Very Low Activity
Commits
: Listings
Analyzed
about 9 hours
ago. based on code collected
about 12 hours
ago.
Apr 26, 2023 — Apr 26, 2024
Showing page 1 of 73
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Fix Deswizzle again. Previous fix missed tiles that weren't x,y divisible by 16
Sebanisu
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over 1 year ago
Fix Deswizzle and Pupu Uniquification
Sebanisu
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over 1 year ago
Add .deepsource.toml
DeepSource Bot
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almost 2 years ago
remove old linux and windows find directory references.
Robert Russell
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over 2 years ago
Update README.md
Robert Russell
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almost 3 years ago
added the name of the issue
Robert Russell
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almost 3 years ago
Update README.md
Robert Russell
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almost 3 years ago
Update README.md
Robert Russell
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almost 3 years ago
Dialog box works now to replace exception. (#187)
Robert Russell
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almost 3 years ago
Fix reswizzle (#186)
Robert Russell
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almost 3 years ago
fixed memory leak on IDisposable OpenKey(); Thanks @Albeoris!
MaKiPL
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about 3 years ago
fixed GameDirectoryFinder weird C# syntax
MaKiPL
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about 3 years ago
Merge pull request #180 from FlameHorizon/refac-gamelocation
Marcin Gomulak
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about 3 years ago
Refactored how location of the game is aquired to a simpler version.
FlameHorizon
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about 3 years ago
Merge pull request #178 from RJesusTVD/cards-fix
Robert Russell
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about 3 years ago
render all cards on remaster
Ricardo Jesus
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about 3 years ago
Merge pull request #177 from RJesusTVD/fix-translation-ff8-remastered
Marcin Gomulak
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about 3 years ago
load archives based on memory language
Ricardo Jesus
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about 3 years ago
fix back button on field debug menu
Sebanisu
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over 3 years ago
fix reswizzle
Sebanisu
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over 3 years ago
quickfix
Sebanisu
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over 3 years ago
Merge branch 'master' of https://github.com/MaKiPL/OpenVIII-monogame
Sebanisu
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over 3 years ago
fix issue with ecenter3 having 2 mim and 2 maps in the file.
Sebanisu
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over 3 years ago
Update README.md
Robert Russell
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over 3 years ago
Merge pull request #174 from j13s/linux_fixes
Marcin Gomulak
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almost 4 years ago
Linux fixes
James Kastrantas
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almost 4 years ago
worldmap has now gunblade pointer
makipl
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almost 4 years ago
fixed animation reading uint16 instead of int16
makipl
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almost 4 years ago
fixed #170; readded debug ray rendering
makipl
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about 4 years ago
linux ffcc init bug fix
makipl
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about 4 years ago
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