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Analyzed about 3 years ago. based on code collected about 3 years ago.
Posted over 4 years ago by Marforius
Pathway of the Damned has moved to https://github.com/Marforius/Pathway-of-the-DamnedPlease update from the new repositoryAffected files:M / M we_have_moved.txt Commit from user: Marforius
Posted over 4 years ago by Marforius
Pathway of the Damned has moved to https://github.com/Marforius/Pathway-of-the-DamnedPlease update from the new repositoryAffected files:M / D trunk/ A we_have_moved.txt Commit from user: Marforius
Posted over 4 years ago by Marforius
Affected files:M trunk/modified_arcemu/scripts/ M trunk/modified_arcemu/scripts/DALARAN_DedicationOfHonor.lua Commit from user: Marforius
Posted about 5 years ago by Marforius
Pathway of the Damned is being merged into a TrinityCore fork named Descent, which is aimed atmaking a public TrinityCore server with additions that are blizzlike or helpful but not gamebreaking or "funserver".You can find our new project, Descent ... [More] at: http://subversion.assembla.com/svn/DescentCore/IRC: http://bit.ly/jG8uW7The SVN will be left intact, and no - the project is not dead, just changed into something better.Affected files:M / D branches/ D tags/ M trunk/ D trunk/caches/ D trunk/info&misc/ A trunk/oh-no-where-did-we-go.txt D trunk/patches/ D trunk/readme.txt M trunk/scripts/ D trunk/scripts/For LuaBridge/ Commit from user: Marforius [Less]
Posted about 5 years ago by Marforius
uncommented irc-details.htmlAffected files:M trunk/info&misc/ M trunk/info&misc/irc-details.html Commit from user: Marforius
Posted about 5 years ago by Marforius
just trollin'Affected files:M trunk/ D trunk/project-death-imminent.txt Commit from user: Marforius
Posted about 5 years ago by Marforius
#27: Phase Reporter: craigComponent: DatabasePriority: lowType: taskResolution: Owner: MarforiusStatus: assignedMilestone: Severity: minorKeywords: Comment:Comment (by Marforius):Wrong path, it isn't /src/world its {{{ /svn/Pathway_of_the_Damned/trunk/arcemu-fork/src/arcemu-world/CharacterHandler.cpp }}}
Posted about 5 years ago by Marforius
#27: Phase Reporter: craigComponent: DatabasePriority: lowType: taskResolution: Owner: MarforiusStatus: assignedMilestone: Severity: minorKeywords: Comment:Changes (by Marforius): Status: new => assigned Comment: {{{ ... [More] // GMs should start on GM Island and be bound there if ( HasGMPermissions() && plr->m_FirstLogin && sWorld.gamemaster_startonGMIsland ) { VMapId = 1; VO = 0; VX = 16123.1f; VY = 16108.0f; VZ = 6.0f; plr->m_position.x = VX; plr->m_position.y = VY; plr->m_position.z = VZ; plr->m_position.o = VO; plr->m_mapId = VMapId; plr->SetBindPoint(plr->GetPositionX(), plr->GetPositionY(), plr->GetPositionZ(), plr->GetMapId(), plr->GetZoneId()); plr->Phase(0, 2); } else { VMapId = plr->GetMapId(); VO = plr->GetOrientation(); VX = plr->GetPositionX(); VY = plr->GetPositionY(); VZ = plr->GetPositionZ(); } plr->SendLoginVerifyWorld( VMapId, VX, VY, VZ, VO ); }}} Remove {{{ plr->Phase(0, 2); }}} From that block of code above in /src/world/CharacterHandler.cpp [Less]
Posted about 5 years ago by craig
#27: Phase Reporter: craigComponent: DatabasePriority: lowType: taskResolution: Owner: MarforiusStatus: newMilestone: Severity: minorKeywords: Comment:How can i make it so gms / admins start in phase 1 and not phase 2 please?
Posted about 5 years ago by Marforius
Deleted:Backup file added by UE.Affected files:M trunk/scripts/For LuaBridge/ D trunk/scripts/For LuaBridge/Template.lua.bak Commit from user: Marforius