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Commits : Listings

Analyzed 1 day ago. based on code collected 1 day ago.
Apr 18, 2023 — Apr 18, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
add a simple obj reader More... almost 14 years ago
improve handling of undersize sculpt textures More... almost 14 years ago
corrections for face numbering and uv mapping, mostly for spheres More... almost 14 years ago
Sculpt meshing refactoring - improves mesh accuracy and UV mapping More... almost 14 years ago
UVs for profile faces were upside down More... about 14 years ago
Correct some references which may produce erroneous prim face numbers More... about 14 years ago
some improvements to sculptmap alpha handling and LOD More... about 14 years ago
delete some cruft More... over 14 years ago
move SYSTEM_DRAWING define to SculptMesh.cs instead of project build properties for OpenSim compatibility More... over 14 years ago
add an overload to _SculptMesh for meshing sculpts from a lists of coordinates add conditional compilation for System.Drawing dependencies fix some mono warnings More... over 14 years ago
Expose VertexIndexer.numPrimFaces and make it reflect counted prim faces More... over 14 years ago
Delete deprecated extrusion methods remove some cruft delete an unnecessary reference change build target to .net 2.0 More... over 14 years ago
test for viewer mode before accessing profile prim face numbers (fix an exception in collision proxy mode) More... over 14 years ago
Add a vertex list optimizer class. Some refactoring of extrusion into a general extruder and a separate path class. These features are experimental and will likely change or be replaced in future versions. More... over 14 years ago
correction to viewerMode AddPos() More... over 14 years ago
Starting to refactor paths out of extrusion More... over 14 years ago
Add Makefile. Thanks Morgaine Dinova! More... over 14 years ago
git-svn-id: http://forge.opensimulator.org/svn/primmesher@41 d2a9bf5f-8286-4e02-a2e4-e27a83a7937c More... over 14 years ago
add a new constructor and an AddPos method to SculptMesh More... almost 15 years ago
Some improvements to prim face numbering More... almost 15 years ago
Sync with OpenSim trunk r9803 More... almost 15 years ago
Sculpt mesher refactor adds some previously missing geometry to sculpties new LOD improves vertex accuracy fix torus mode mesh edge joining More... almost 15 years ago
Added a Copy() method to PrimMesh and SculptMesh as suggested by dmiles. More... almost 15 years ago
limit hollow to 95% add initial support for mirrored sculpties More... almost 15 years ago
fix an error in hollow cylinder face number calculation More... about 15 years ago
Add "mirror" and "inside out" capability to sculpt mesh More... about 15 years ago
make some arrays static to prevent excessive reinitialization - suggestion by jhurliman More... about 15 years ago
fixed propagation of normalized sculpt mesh normals More... about 15 years ago
corrected normalization step for sculpted mesh vertex normals More... about 15 years ago
remove Console.Writeline exception printing More... about 15 years ago