125
I Use This!
Moderate Activity

Commits

Analyzed about 1 hour ago. based on code collected about 1 hour ago.
  All Time 12 Month 30 Day
Commits: 10862 567 12
Contributors: 203 42 3
Files Modified: 17030 663 143
Lines Added: 8317702 21877 13
Lines Removed 7285029 61830 19294

Commits per Month

Month Recent Commits

Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
gsdx-hw: Purge Sonic unleashed crc hack. Anon32 More... 6 months ago
GameDB: Popcap crashing fixes Anon32 More... 6 months ago
Switch a bunch of 64 bit #ifdef's to use the cross-platform 64-bit define I added into Pcsx2Defs.h. Anon32 More... 6 months ago
Add warning on gcc 9. Anon32 More... 6 months ago
Gamedb/gsdx-hw: Add gamefix patch and crc id for Harry Potter and the Prisoner of Azkaban EU. Anon32 More... 6 months ago
gsdx-d3d11/gui: Move the nvidia hack toggle to Disable Safe Features. Anon32 More... 6 months ago
BuildParameters.cmake: fix typo Anon32 More... 6 months ago
gsdx-hw: Purge useless d3d11 only hacl for DMC3. Anon32 More... 6 months ago
GameDB: Naruto games fixes and beta trial updates (#2994) Anon32 More... 6 months ago
GSdx-dialog: Unused parameter on hacks dialog constructor D28ec2be578897ceebd15aea2380b31b?&s=32&rating=pg&d=https%3a%2f%2fopenhub.net%2fanon32
ssakash
as Akash
More... 6 months ago
GSdx-Dialog: Remove useless member variable D28ec2be578897ceebd15aea2380b31b?&s=32&rating=pg&d=https%3a%2f%2fopenhub.net%2fanon32
ssakash
as Akash
More... 6 months ago
Added a universal 64-bit define, and a message indicating that Pcsx2 was compiled as 64 bit in the system information. 41b0b0a7e62f172ba0ffbfb3302ea1ca?&s=32&rating=pg&d=https%3a%2f%2fopenhub.net%2fanon32 More... 6 months ago
Remove sVU_Debug.h, as nothing in it is actually used anywhere. Anon32 More... 6 months ago
gsdx-hw: Fix incorrect variable name when tc is disabled. Anon32 More... 6 months ago
gsdx-d3d11/gui: Don't display Reference Device in available Adapters in release builds. Display it only on debug builds. Anon32 More... 6 months ago
gsdx-d3d11: Remove remaining uav (UnorderedAccessView) code, it wasn't used Anon32 More... 6 months ago
gsdx-d3d11: Update nvidia hack handling. Anon32 More... 6 months ago
gsdx-hw: Remove no longer needed Sprite hack, replaced by improved atst code already. Anon32 More... 6 months ago
gsdx-hw: Add Jak2 demo crc id, US version. Anon32 More... 6 months ago
gsdx-hw purge HauntingGround crc hacks. Anon32 More... 6 months ago
gsdx-gui: Purge Sprite hack from the gui. Anon32 More... 6 months ago
gsdx-d3d11: Update d3d shader macro handling to a much better algorithm. Anon32 More... 6 months ago
gsdx-d3d11: Add draw call number to debug logs. Anon32 More... 6 months ago
gsdx-hw: Purge CastlevaniaCoD, CastlevaniaLoI, NanoBreaker crc hacks. Anon32 More... 6 months ago
GSdx-d3d11: Partial port of EmulateBlending() from OGL renderer to DX11 renderer and ps_blend() from OGL shader to DX11 shader (only accumulation blend). Anon32 More... 6 months ago
GSdx-d3d11: Ported SW blending variables from OGL to DX11 PSSelector/BSSelector/pixel shader. Anon32 More... 6 months ago
GSdx: Made a DX11/OGL-independent blend map in GSDevice.cpp. Convert to OGL/DX11 specific constants at run time. Anon32 More... 6 months ago
[skip ci] GSDumpgui: Handle dumpPath as optional. (#2981) Anon32 More... 6 months ago
Gamedb: Add SLES-51219 Harry Potter and the Chamber of Secrets Portugal release. Anon32 More... 6 months ago
Gamedb: Fix for Mafia (S) SLES-52282. (#2974) Anon32 More... 7 months ago
See All Commits