Drone: install npm packages quietly |
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over 7 years ago
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Added .drone.yml |
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over 7 years ago
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Improvements to muzzle smoke effect |
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over 7 years ago
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Increased hit damage |
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over 7 years ago
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Tweaks to bullet trail effect |
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over 7 years ago
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Use enum for trail types |
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over 7 years ago
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fixup! Renamed bullet trails to trails |
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over 7 years ago
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Renamed bullet trails to trails |
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over 7 years ago
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Removed references to old typings files |
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over 7 years ago
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Updated to TypeScript 2 |
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over 7 years ago
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Updated ws |
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over 7 years ago
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Manage typings with "typings" tool |
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almost 8 years ago
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Moved everything into src directory |
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about 8 years ago
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Deleted require.js |
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about 8 years ago
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Added new module bundler based on gulp/rollup.js |
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about 8 years ago
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Moved implementation of drawFragment |
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about 8 years ago
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Create limb fragments before removing part from player |
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over 8 years ago
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Disable movement when player loses legs |
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over 8 years ago
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Decrease collision box size when player loses legs |
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over 8 years ago
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Make players fall when their legs are blown off |
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over 8 years ago
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Removed usage of Vector2 from bullettrails |
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over 8 years ago
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Use numbers instead of arrays to reduce heap usage |
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over 8 years ago
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Map raycasts no work when they originate from outside the boundary |
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over 8 years ago
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Coding style fixes in new limbfrags module |
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over 8 years ago
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Added limb fragments |
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over 8 years ago
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Isolate context changes in Map.draw |
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over 8 years ago
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Synchronise velocity and health |
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over 8 years ago
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Reduced machinegun damage |
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over 8 years ago
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Some work on limb loss |
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over 8 years ago
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Use raycastCircle for head |
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over 8 years ago
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