0
I Use This!
Inactive

Commits : Listings

Analyzed about 4 hours ago. based on code collected about 5 hours ago.
Apr 19, 2023 — Apr 19, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Added stereoscopic port of Kohlestoffeinheit. More... almost 11 years ago
Merge pull request #1 from xranby/master More... about 11 years ago
JogAmp IRC chat: irc.freenode.net - Room: #jogamp More... about 11 years ago
Deleted some unused capture preset files. More... about 11 years ago
Add a bunch of new routines e.g. Kohlestoffeinheit and multiple pointsprite experiments. Also added (at least offline) stereoscopic capture support in the framework. More... about 11 years ago
Some cleanup maintenance. Deleted a couple of legacy batchfiles. More... almost 12 years ago
Added x64 support for very large image/vertex datasets. For that I had to refactor the whole repository structure. Now every routine can choose wether it wants to use <2GB or use the full 64bit potential. Also added the JOGL2 port of my PC4k entry Hartverdrahtet. More... almost 12 years ago
Another quickfix for the readme.txt More... about 12 years ago
Fixed some formatting issues with the readme.txt More... about 12 years ago
Upgraded to JOGL2 b661. Also added a bunch of new routines. More... about 12 years ago
Added double precision floating point (fp64) Mandelbrot zoom routine. More... over 12 years ago
Added FXAA post-processing anti-aliasing. More... over 12 years ago
Added an initial version of a standalone, frameworkless version of Elektronenmultiplizierer. More... over 12 years ago
Added 8 new planedeformation shaders and a perfect quality version of my Revision PC4k intro port. More... almost 13 years ago
Added the JOGl2 port of my PC 4k intro from Revision 2011. More... almost 13 years ago
Added AmigaSpiralInterference, AmigaVortexInterference, ProgrammablePipelingVolumeRaycasting and FixedFuntionPipelineVolumeSlicesRenderer routines. More... about 13 years ago
Added an oldskool AMIGAAAA! circle interference routine and done some minor refactoring. More... over 13 years ago
Some minor enhancements to the post processing filter chain classes. More... over 13 years ago
Added analog distortions post processing filter routine. More... over 13 years ago
Added VSM routine and migrated codebase to JOGL build #266. More... over 13 years ago
Upgraded to a new JOGL build and added two shadowmapping routines. More... over 13 years ago
Upgraded the codebase to the newest version of JOGL2.0 (Build #242). More... over 13 years ago
Added mixedfunction pipeline fake softshadow mapping. More... over 13 years ago
Ported my old depth texture shadow mapping routine to JOGL2. More... over 13 years ago
Added environment based lighting routine with spherical harmonics. Also fixed some minor issues in the postprocessing pipeline. More... over 13 years ago
Added FSAA comparison image series. More... over 13 years ago
Added GLSL based custom FSAA aka super-sampling to workaround JOGL2 bug 410 More... over 13 years ago
Added a couple of new raymarching routines and ported the music framework base More... over 13 years ago
Added a GPU raymarcher and two simple routines using it More... over 13 years ago
Added 2 new routines and NEWT support to the framework More... over 13 years ago