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A 2D Survival-Horror RTS. You command the last human survivors in a zombie-infested town. You must build barricades, collect food and resources, cleanse buildings of zombies, and research and upgrade your survivors to ultimately defeat the never-ending horde of shambling spectres. A semester-long project for the Summer 2007 Game Design course at Georgia Tech. Written by Daniel Hunnicut, Jeremy Rogers, Tarick Khalaf, and Andrew Ho.

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In a Nutshell, Solanum Solstice...

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