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I Use This!
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Commits : Listings

Analyzed about 22 hours ago. based on code collected 2 days ago.
Mar 27, 2023 — Mar 27, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Focus the window when clicking on it (now a caret is correctly rendered when editing text fields) More... over 13 years ago
Fixed conversion from char* to wchar_t* More... over 13 years ago
Better way of getting a component in c# More... over 13 years ago
Don't destroy Berkelium when the scene stops (temporary workaround to avoid crashes and hangs the next time we start the scene) More... over 13 years ago
Separated test GUI from website rendering script Encode and decode external host messages using JSON More... over 13 years ago
Updated the released test project (will be removed from repository) More... over 13 years ago
Added GUI in the test project to change URL, execute javascript and show incoming externalHost messages More... over 13 years ago
Added function to navigate to a different URL More... over 13 years ago
Added update after window destruction to get rid of pending messages (as hinted in the documentation) More... over 13 years ago
License header fix More... over 13 years ago
Updated changes file More... over 13 years ago
Separated plugin functions into a separate script file More... over 13 years ago
Added a local test website More... over 13 years ago
Updated to new version of Berkelium - better rendering using two callbacks - added delegate for external host callbacks More... over 13 years ago
Changed painting to using a callback from the plugin. Implemented dirty rectangle rendering. Scrolling is not implemented yet, but the current code is in an #if 0 block. More... over 13 years ago
Added support for transparent websites More... over 13 years ago
Added special case for backspace and enter keys More... over 13 years ago
A bit of code cleanup More... over 13 years ago
Updated to new Berkelium beta version Don't forget to copy the binaries to your Unity Editor directory More... over 13 years ago
Removed special case code for a full redraw. We need to loop over the pixels anyway to convert them to Unity colorspace More... over 13 years ago
Modified unity project to support proper versioning control Removed unnecessary files (Unity Library directory) More... over 13 years ago
Used texture scaling so we don't have to apply a negative scale to the object (thanks to reissgrant) More... over 13 years ago
Added function to call javascript (thanks to agentdm) More... over 13 years ago
Updated headers to reflect the contributors from the community More... over 13 years ago
Added some temporary files and directories to the git ignore list More... over 13 years ago
First commit More... over 13 years ago