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UnityBerkeliumPlugin
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Inactive
Commits
: Listings
Analyzed
about 22 hours
ago. based on code collected
2 days
ago.
Mar 27, 2023 — Mar 27, 2024
Showing page 1 of 1
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Contributor
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Code Location
Date
Focus the window when clicking on it (now a caret is correctly rendered when editing text fields)
Jeroen Dierckx
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over 13 years ago
Fixed conversion from char* to wchar_t*
Jeroen Dierckx
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over 13 years ago
Better way of getting a component in c#
Jeroen Dierckx
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over 13 years ago
Don't destroy Berkelium when the scene stops (temporary workaround to avoid crashes and hangs the next time we start the scene)
Jeroen Dierckx
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over 13 years ago
Separated test GUI from website rendering script Encode and decode external host messages using JSON
Jeroen Dierckx
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over 13 years ago
Updated the released test project (will be removed from repository)
Jeroen Dierckx
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over 13 years ago
Added GUI in the test project to change URL, execute javascript and show incoming externalHost messages
Jeroen Dierckx
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over 13 years ago
Added function to navigate to a different URL
Jeroen Dierckx
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over 13 years ago
Added update after window destruction to get rid of pending messages (as hinted in the documentation)
Jeroen Dierckx
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over 13 years ago
License header fix
Jeroen Dierckx
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over 13 years ago
Updated changes file
Jeroen Dierckx
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over 13 years ago
Separated plugin functions into a separate script file
Jeroen Dierckx
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over 13 years ago
Added a local test website
Jeroen Dierckx
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over 13 years ago
Updated to new version of Berkelium - better rendering using two callbacks - added delegate for external host callbacks
Jeroen Dierckx
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over 13 years ago
Changed painting to using a callback from the plugin. Implemented dirty rectangle rendering. Scrolling is not implemented yet, but the current code is in an #if 0 block.
Jeroen Dierckx
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over 13 years ago
Added support for transparent websites
Jeroen Dierckx
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over 13 years ago
Added special case for backspace and enter keys
unknown
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over 13 years ago
A bit of code cleanup
unknown
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over 13 years ago
Updated to new Berkelium beta version Don't forget to copy the binaries to your Unity Editor directory
unknown
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over 13 years ago
Removed special case code for a full redraw. We need to loop over the pixels anyway to convert them to Unity colorspace
Jeroen Dierckx
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over 13 years ago
Modified unity project to support proper versioning control Removed unnecessary files (Unity Library directory)
Jeroen Dierckx
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over 13 years ago
Used texture scaling so we don't have to apply a negative scale to the object (thanks to reissgrant)
Jeroen Dierckx
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over 13 years ago
Added function to call javascript (thanks to agentdm)
Jeroen Dierckx
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over 13 years ago
Updated headers to reflect the contributors from the community
Jeroen Dierckx
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over 13 years ago
Added some temporary files and directories to the git ignore list
Jeroen Dierckx
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over 13 years ago
First commit
unknown
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over 13 years ago
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