Made possible to remove a character without erasing its data. |
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almost 12 years ago
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Made the game remember the last save slot used. |
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almost 12 years ago
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Forgot to follow the app short name for linux settings location. |
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almost 12 years ago
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Factored a bit the FileNew and FileOpen code. |
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about 12 years ago
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Level Editor -> Map Editor |
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about 12 years ago
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Removed the useless need of a ustring for map filenames. |
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about 12 years ago
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Inverted the direction used to select the next actor to be more logical. |
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about 12 years ago
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Made possible to revive a character in a battle. |
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about 12 years ago
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Made the item given back to inventory whe its use failed. |
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about 12 years ago
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Made the item not removed from inventory when they're used from the menu. |
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about 12 years ago
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Made the map enemy sprites not blocking while spawning. |
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about 12 years ago
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Replaced the cursor blinking option in favour of a simple darken effect. |
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about 12 years ago
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Rationalized the way character recurrent graphics are loaded. |
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about 12 years ago
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Worked around battle deaths and field revivals. |
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about 12 years ago
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Made the number of total Drunes shown at battle win. |
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about 12 years ago
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Made the Drunes/XP counting not start automatically from the second battle. |
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about 12 years ago
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Optimized the MapTile:DrawLayers() function a bit. |
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about 12 years ago
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Made the new game fade out smooth. |
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about 12 years ago
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Select the first layer at new map/load map time. |
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about 12 years ago
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The big editor overhaul - part 1. |
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about 12 years ago
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Added debug flag for gcc debug builds. |
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about 12 years ago
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Removed the superfluous map context member. |
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about 12 years ago
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Forgot to remove an empty file. |
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about 12 years ago
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Fixed the map transition fade in and out by relying on the video manager for the fade in timing. |
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about 12 years ago
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Random code cleanup. |
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about 12 years ago
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Once again forgot an Allacrost occurence in the README |
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about 12 years ago
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Forgot to update two particle file doc |
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about 12 years ago
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Removed Laila sentence about saving in harrvah, since now saving is only done through save points. |
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about 12 years ago
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Only show the capacities that grows at level up. |
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about 12 years ago
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Made possible to pause the game during the battle transitions. |
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about 12 years ago
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