3
I Use This!
Inactive

Commits : Listings

Analyzed about 20 hours ago. based on code collected 1 day ago.
Apr 22, 2023 — Apr 22, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Made possible to remove a character without erasing its data.
Bertram
as Yohann Ferreira
More... almost 12 years ago
Made the game remember the last save slot used.
Bertram
as Yohann Ferreira
More... almost 12 years ago
Forgot to follow the app short name for linux settings location.
Bertram
as Yohann Ferreira
More... almost 12 years ago
Factored a bit the FileNew and FileOpen code.
Bertram
as Yohann Ferreira
More... about 12 years ago
Level Editor -> Map Editor
Bertram
as Yohann Ferreira
More... about 12 years ago
Removed the useless need of a ustring for map filenames.
Bertram
as Yohann Ferreira
More... about 12 years ago
Inverted the direction used to select the next actor to be more logical.
Bertram
as Yohann Ferreira
More... about 12 years ago
Made possible to revive a character in a battle.
Bertram
as Yohann Ferreira
More... about 12 years ago
Made the item given back to inventory whe its use failed.
Bertram
as Yohann Ferreira
More... about 12 years ago
Made the item not removed from inventory when they're used from the menu.
Bertram
as Yohann Ferreira
More... about 12 years ago
Made the map enemy sprites not blocking while spawning.
Bertram
as Yohann Ferreira
More... about 12 years ago
Replaced the cursor blinking option in favour of a simple darken effect.
Bertram
as Yohann Ferreira
More... about 12 years ago
Rationalized the way character recurrent graphics are loaded.
Bertram
as Yohann Ferreira
More... about 12 years ago
Worked around battle deaths and field revivals.
Bertram
as Yohann Ferreira
More... about 12 years ago
Made the number of total Drunes shown at battle win.
Bertram
as Yohann Ferreira
More... about 12 years ago
Made the Drunes/XP counting not start automatically from the second battle.
Bertram
as Yohann Ferreira
More... about 12 years ago
Optimized the MapTile:DrawLayers() function a bit.
Bertram
as Yohann Ferreira
More... about 12 years ago
Made the new game fade out smooth.
Bertram
as Yohann Ferreira
More... about 12 years ago
Select the first layer at new map/load map time.
Bertram
as Yohann Ferreira
More... about 12 years ago
The big editor overhaul - part 1.
Bertram
as Yohann Ferreira
More... about 12 years ago
Added debug flag for gcc debug builds.
Bertram
as Yohann Ferreira
More... about 12 years ago
Removed the superfluous map context member.
Bertram
as Yohann Ferreira
More... about 12 years ago
Forgot to remove an empty file.
Bertram
as Yohann Ferreira
More... about 12 years ago
Fixed the map transition fade in and out by relying on the video manager for the fade in timing.
Bertram
as Yohann Ferreira
More... about 12 years ago
Random code cleanup.
Bertram
as Yohann Ferreira
More... about 12 years ago
Once again forgot an Allacrost occurence in the README
Bertram
as Yohann Ferreira
More... about 12 years ago
Forgot to update two particle file doc
Bertram
as Yohann Ferreira
More... about 12 years ago
Removed Laila sentence about saving in harrvah, since now saving is only done through save points.
Bertram
as Yohann Ferreira
More... about 12 years ago
Only show the capacities that grows at level up.
Bertram
as Yohann Ferreira
More... about 12 years ago
Made possible to pause the game during the battle transitions.
Bertram
as Yohann Ferreira
More... about 12 years ago