1
I Use This!
Inactive

Commits : Listings

Analyzed 1 day ago. based on code collected 1 day ago.
Apr 29, 2023 — Apr 29, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
In the C and C++ programming languages, #pragma once is a non-standard but widely supported preprocessor directive designed to cause the current source file to be included only once in a single compilation. Thus, #pragma once serves the same purpose as #include guards, but with several advantages, including: less code, avoiding name clashes, and sometimes improved compile speed. More... over 12 years ago
* Some cleanups in MapMgr Class, more to come... More... over 12 years ago
* clean-up Wrong Procflags In Hackfixes, Because Spell Was Changed With Release Of Wotlk More... over 12 years ago
* FIX Returns false if Spell is valid More... over 12 years ago
* Fix duel bug Casting a spell with cast time not 0 and multiple effects (like Fireball id 133) could have killed a Player in duels. In case the first effect made the duel finish, the second effect was still applied, even if it would have caused damage, killing one of the Players dueling. More... over 12 years ago
* Some cleanups in MapMgr Class, more to come... More... over 12 years ago
* Fixed [268] More... over 12 years ago
* some inlining... 0_о More... over 12 years ago
* Fixed minor updates.. More... over 12 years ago
* m_guards should get cleaned up in AVNode::~AVNode too. * Removed m_peonLocations, I have no data about them. More... over 12 years ago
* Добавлены некоторые очистке, чтобы AlteracValley:: ~ AlteracValley (), More... over 12 years ago
* Fixed some memory leaks in Map::~Map() ? (needs to be tested later) :) * WTF, why some of the constructors gets called in that ugly way... (WorldCreator.cpp) More... over 12 years ago
* Fixed a memory leak in DayWatcherThread::LoadEventIdSettings() More... over 12 years ago
* More cosmetics in ItemInterface.cpp * Removed doubled inits from Player::Init()... I hope i haven't forgot one... * Fixed warning in Player.cpp More... over 12 years ago
* Fixed a memory leak in SpellEffects.cpp More... over 12 years ago
* I like the Guard Class, More... over 12 years ago
* Do not dismount me on a transporter... * Transporter::GetNextWaypoint() looks more sexy now or? :P (can't remember pre/post increment, will test it later...) More... over 12 years ago
cosmetic fix ;) More... over 12 years ago
* Why waste time with an unneeded cast? More... over 12 years ago
* We would not be at this point without an MapMgr. More... over 12 years ago
* one null check should be more than enough, or? ;) More... over 12 years ago
* Make it batch again More... over 12 years ago
* Added dayli quest reset command. (Syntax: .resetdailies <name>) More... over 12 years ago
* Unit::m_DummyAuras is now a unordered_map. * Cleaned Player::Init() * Fixed very small memory leak More... over 12 years ago
* Cleaned Player::Init()... More... over 12 years ago
* Added some missing cleanups in ObjectMgr::ResetDailies() More... over 12 years ago
* Added some missing cleanups in Storage_Cleanup() * Cleaned up ObjectMgr::LoadExtraCreatureProtoStuff() More... over 12 years ago
* Fixed a memory leak in ObjectMgr::LoadItem. More... over 12 years ago
* Fixed very small memory leak More... over 12 years ago
[no comment] More... over 12 years ago