3
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Commits : Listings

Analyzed 1 day ago. based on code collected 2 days ago.
Apr 29, 2023 — Apr 29, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Merge pull request #2959 from Aquanim/tourney-modoptions More... 25 days ago
Merge branch 'master' into tourney-modoptions More... 25 days ago
Merge pull request #2954 from ghughes13/feature/update-readme-to-point-to-wiki More... 25 days ago
Merge branch 'master' into feature/update-readme-to-point-to-wiki More... 25 days ago
Merge pull request #2955 from Porkch0p/sqlite3-update More... 25 days ago
Merge branch 'master' into sqlite3-update More... 25 days ago
fixed PR build check failing on forked repo PR More... 25 days ago
git ignore copilot More... 25 days ago
Merge branch 'master' into sqlite3-update More... 25 days ago
Merge pull request #2974 from ZeroK-RTS/sprunk-patch-5 More... 25 days ago
Merge branch 'master' into sprunk-patch-5 More... 25 days ago
Merge pull request #2970 from ZeroK-RTS/sprunk-patch-4 More... 25 days ago
Merge branch 'master' into sprunk-patch-4 More... 25 days ago
Clan creation page: "shortcut" -> "acronym" (#2943) More... 25 days ago
Merge branch 'master' into sprunk-patch-4 More... 25 days ago
Merge pull request #2966 from ZeroK-RTS/sprunk-patch-2 More... 25 days ago
Add some shields to the Nuke on the DRP mission. Move the enemy commander so it doesn't spawn stuck. More... 25 days ago
Added shockwave dust to DRP and sparks to indicate that it is turning, because otherwise its slow turn rate can be a bit invisible. More... 25 days ago
Revert Zenith change and try buffing DRP damage and accuracy rather than cost. * Cost 45k -> 42k -> 45k * Accuracy improved by 20% * Red Killer damage 3000 -> 3500 (matches Eos) * Orange Roaster damage 300 -> 250 * Orange Roaster duration 15s -> 8s * Orange Roaster AoE radius 320 -> 400 (larger than static shields) * Yellow Slammer damage 800 -> 1000 * Green Stamper damage 400 -> 600 * Green Stamper smooth radius 240 -> 300 * Green Stamper smooths more per hit * Violet Slugger damage 450 -> 500 * Violet Slugger slow damage 4500 -> 5000 More... 25 days ago
Speed up first few movements of Recon and Engineer chassis to smooth the transition to moving. More... 25 days ago
Added an initial state default for plop blueprint copy. More... 25 days ago
Revert "🐛 Fix #5166, aircraft not landing on airpads" It causes a more common bug. More... 25 days ago
Fix the alignment of buttons on the replay UI. More... 25 days ago
Try DRP cost 45k -> 42k to make it more attractive compared to Zenith. More... 25 days ago
Increased DRP maximum spin to 150% of the old value. * This means its maximum fire rate is one shot per 1s -> 0.66s * The change is implemented by adding an extra 50% on top of its rate buildup scale. * This means it takes the same 90s to spin up to 66% (its old max spin), then takes another 40s to hit its new top speed. * Its aim rate is terrible above the new 60%, so keep firing in one direction to use the new fire rate. It is really meant for hammering in one direction. More... 26 days ago
Clicking on any non-UI cancels the field factory window. Commands no longer cancel the field factory window, since things like state toggles should not do so, and other commands are issued by clicking somewhere. Cancelling the field factory window always clears the copy order, so commanders don't end up stuck waiting for something to copy. More... 27 days ago
Make SSAO require deferred rendering (by default). More... 27 days ago
Do the end of deferred rendering at the start of SSAO, as a test. Should be a noop in theory. More... 27 days ago
Try Sparrow jammer at 540 range. More... 27 days ago
🐛 Fix string concat in an error message More... 27 days ago