more rendering improvements: |
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over 14 years ago
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billboarded objects are now rendered using a texture atlas and a VA |
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over 14 years ago
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replaced the OpenGL select mode based picking with a ray casting picking |
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over 14 years ago
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cull.{cpp,h}: added a function to search for tiles along a ray. |
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over 14 years ago
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line_intersect_with_quad_2d: fixed a really nasty bug (missing |
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over 14 years ago
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merge version.rc and win32.rc into a single file since mingw can only |
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over 14 years ago
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removed a debug print in texture::~texture() |
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over 14 years ago
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added a proper platform check for the gcc exception backtracing stuff. |
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over 14 years ago
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src/CMakeLists.txt: removed unnecessary link directory |
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over 14 years ago
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geometry.h: texnum is unsigned |
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over 14 years ago
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mainmenu::impl::load_game_config: use an ifstream and don't test for eof |
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over 14 years ago
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main.cpp: replace BOOST_SCOPE_EXIT with a scope guard... |
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over 14 years ago
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command.cpp:load_config: |
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over 14 years ago
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added a note about a bug |
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over 14 years ago
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make boost 1.40 happy |
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over 14 years ago
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that was one #ifndef too much |
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over 14 years ago
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guillotine_test builds on windows now |
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over 14 years ago
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ui_render_sheet.h: fix compilation for broken compilers |
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over 14 years ago
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repaired the mouse cursor |
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over 14 years ago
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test/CMakeList.txt: removed vec_perftest subdir |
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over 14 years ago
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* added a new class ui_render_sheet |
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over 14 years ago
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textures created with texture_mgr::create_texture can now be deleted. |
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over 14 years ago
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cleaned up the texture atlas code a bit |
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over 14 years ago
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texture atlases can now shrink |
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over 14 years ago
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a first try at using texture atlas for the UI |
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over 14 years ago
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move vec_perftest to src/test/tools subdirectory |
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over 14 years ago
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added a simple guillotine cut algorithm. This is going to be used for |
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over 14 years ago
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move struct rect to math.h |
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over 14 years ago
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fix compilation of the UW model viewer |
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over 14 years ago
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compiles again |
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over 14 years ago
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