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I Use This!
Inactive

Commits : Listings

Analyzed 25 days ago. based on code collected 25 days ago.
Mar 24, 2023 — Mar 24, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
nit to update gh-pages More... about 9 years ago
Removed un-used Vec2 pooling More... about 9 years ago
nit More... about 9 years ago
Maps & Sets Vec2 pooling More events More... about 9 years ago
More tests Restructuring for ES6 More... about 9 years ago
Going ES6 and flow type, step 1 More... about 9 years ago
emscripten benchmarks More... about 10 years ago
Entity::has and ::get for components More... about 10 years ago
entity lists to tree More... about 10 years ago
gulp build system with lint and jscs new random module JIT debugging More... about 10 years ago
Fixed component build and some more jshinting More... over 10 years ago
Bowing down to code climate (and hoping it recognized jshint configs to tweak its default open source behavior) More... over 10 years ago
Fixed gh-pages and minor code climate feedback More... over 10 years ago
Fixing builds More... over 10 years ago
Making the best possible engine while evading finishing any games! Better build process, better naming, more tools, components and examples More... over 10 years ago
Hello component.io! Lots of additional clean-up More... almost 11 years ago
ACME Push More... almost 11 years ago
- Before going all-JS More... about 11 years ago
Freeing all destroyed entities/comps after update loop at once Refactoring from cool to practical names More... about 11 years ago
Being ignorant More... about 11 years ago
CS Update. Performance bench example More... about 11 years ago
Better canvas performance! Lots of work on various components. Better debugging. Starting tests. Box2D physics component. Draft for EaselJS component. More... about 11 years ago
Fixing puck game. More... over 11 years ago
Actual README More... over 11 years ago
README! More... over 11 years ago
Moving stuff around More... over 11 years ago
Shuffling More... over 11 years ago
- Better pooling and prefabs - Basic boundaries code, to be tested - Lots of other stuff More... over 11 years ago
- Lots of weekend time More... over 11 years ago
Before extending prototypes More... over 11 years ago