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Analyzed 2 months ago. based on code collected 2 months ago.
Posted 9 months ago
The ACR forum and master-server have been moved from SourceForge Project Web to Openshift Online. When the database was moved, there were some issues: some (Unicode?) characters were screwed up.
Posted 9 months ago
The ACR forum and master-server have been moved from SourceForge Project Web to Openshift Online. When the database was moved, there were some issues: some (Unicode?) characters were screwed up.
Posted 10 months ago
These tasks are planned for ACR: Finish ACR 2.7/2.6.3 features PortableApps support Remove all copyrighted content listed in docs/acr-README.txt Redesign the website Improve the promotion client/server code I hope to have these completed before the new year, but there's no guarantee it's unlikely to happen.
Posted 10 months ago
These tasks are planned for ACR: Finish ACR 2.7/2.6.3 features Remove all copyrighted content listed in docs/acr-README.txt Redesign the website Improve the promotion client/server code I hope to have these completed before the new year, but there's no guarantee.
Posted 10 months ago
These tasks are planned for ACR: Finish ACR 2.7/2.6.3 features PortableApps support Remove all copyrighted content listed in docs/acr-README.txt Redesign the website Clean up this complex forum New master-server protocol (IPv6 preparation, split ... [More] auth-server from master-server?) Improve the promotion client/server code I hope to have these completed before the new year, but there's no guarantee it's unlikely to happen. [Less]
Posted over 1 year ago
Changelog: New (and recycled) features: New overload mode: destroy the enemy base New void mutator: different rendering effects 3 new "pro" weapons for pros (harder kills but double points and higher count for killstreaks) HUD waypoints with ... [More] "world to screen" functions Player nametags (visible teammates and current target) and grenade timers (vision perk) Grenade throw timer [ACR 2.5.2] Zombie nade fun F3 to rescind votes Hide shotlines in hardcore, and hide local shotlines in classic H = /quickknifethrow and Q = /quickknife (use /resetbinds if necessary) More UI options: /spectatebots [ACR 2.5.5], /waypointsize, /nametagfade Typing indicator [ACR 2.5.8] but done more efficiently Scoreboard ranking [ACR 2.5] Increased time for recent scopes (from 300ms to 750ms) Still show older/newer/modded servers in serverbrowser Fake red dot from ACR 2.5.9 (to enable, use /crosshairreddotsize 15) Allow /maxroll 45 Server owners can set bot limit, which increased to 64 by default Log bot owner numbers Server-configurable weapon stats [ACR 2.6] New master-server protocol with better auth security and more IPv6 preparations (ACR supports only IPv4 but maps a.b.c.d to ::ffff:a.b.c.d) Fixes: Fix memory handling issues (overreads, memory leaks) and infinite loops (some inherited from AssaultCube) Fix major server crash when reconnecting AI Improvements (bots try to capture the enemy flag in CTF) DPI issue fix (with dpiAware in manifest.xml) Fix drowning when standing in water Fix throwing knives (when they hit) Delete grenades and knives when the arena round starts Hide dead AI zombies from scoreboard Fix progressive zombie spawning Add sanity check for maprot mode/mutator Restore "Bot control" and "kick/ban" in multiplayer menu Fix classic modes in menu Fix thirdperson sound location Fix issue with stuff beyond far end of fog Fix color in MOTD [Less]
Posted over 1 year ago
Possible future changes: Fix high priority issues with 2.6.2 Mac OS X support Localization (language translations) New gamemodes: overload, collect, and harvester Adjust weapon recoil stats New master-server protocol with more IPv6 preparations (ACR ... [More] supports only IPv4 but maps a.b.c.d to ::ffff:a.b.c.d) Changelog: Features: New overload mode: destroy the enemy base New void mutator: different rendering effects HUD waypoints with "world to screen" functions Player name text (visible teammates and current target) and grenade timers (vision perk) F3 to rescind votes Hide shotlines in hardcore, and hide local shotlines in classic H = /quickknifethrow and Q = /quickknife (use /resetbinds if necessary) Server owners can set bot limit, which increased to MAXCLIENTS Fixes: Fix memory handling issues (overreads, memory leaks) and infinite loops inherited from AssaultCube Fix server crashes when reconnecting AI Improvements (bots try to capture the enemy flag in CTF) DPI issue fix (with dpiAware in manifest.xml) Fix drowning when standing in water Add sanity check for maprot mode/mutator Restore "Bot control" and "kick/ban" in multiplayer menu Fix classic modes in menu Fix color in MOTD [Less]
Posted over 1 year ago
Changelog: Features: New overload mode: destroy the enemy base New void mutator: different rendering effects 3 new "pro" weapons for pros (harder kills but double points and higher count for killstreaks) HUD waypoints with "world to screen" ... [More] functions Player nametags (visible teammates and current target) and grenade timers (vision perk) Grenade throw timer [ACR 2.5.2] Zombie nade fun F3 to rescind votes Hide shotlines in hardcore, and hide local shotlines in classic H = /quickknifethrow and Q = /quickknife (use /resetbinds if necessary) More UI options: /spectatebots [ACR 2.5.5], /waypointsize, /nametagfade Typing indicator [ACR 2.5.8] but done more efficiently Scoreboard ranking [ACR 2.5] Increased time for recent scopes (from 300ms to 750ms) Still show older/newer/modded servers in serverbrowser Fake red dot from ACR 2.5.9 (to enable, use /crosshairreddotsize 15) Allow /maxroll 45 Server owners can set bot limit, which increased to 64 by default Log bot owner numbers Server-configurable weapon stats [ACR 2.6] New master-server protocol with better auth security and more IPv6 preparations (ACR supports only IPv4 but maps a.b.c.d to ::ffff:a.b.c.d) Fixes: Fix memory handling issues (overreads, memory leaks) and infinite loops (some inherited from AssaultCube) Fix major server crash when reconnecting AI Improvements (bots try to capture the enemy flag in CTF) DPI issue fix (with dpiAware in manifest.xml) Fix drowning when standing in water Fix throwing knives (when they hit) Delete grenades and knives when the arena round starts Hide dead AI zombies from scoreboard Fix progressive zombie spawning Add sanity check for maprot mode/mutator Restore "Bot control" and "kick/ban" in multiplayer menu Fix classic modes in menu Fix thirdperson sound location Fix issue with stuff beyond far end of fog Fix color in MOTD Possible changes in 2.6.4 (next release, not this release): PortableApps support Remove all copyrighted content listed in docs/acr-README.txt Mac OS X support Possibly new gamemodes: collect and harvester Adjust weapon recoil stats Better knife hit detection Actual fix for bot A* crash [Less]
Posted over 1 year ago
Changelog: Features: New overload mode: destroy the enemy base New void mutator: different rendering effects 3 new "pro" weapons for pros (harder kills but double points and higher count for killstreaks) HUD waypoints with "world to screen" ... [More] functions Player nametags (visible teammates and current target) and grenade timers (vision perk) F3 to rescind votes Hide shotlines in hardcore, and hide local shotlines in classic H = /quickknifethrow and Q = /quickknife (use /resetbinds if necessary) Still show older/newer/modded servers in serverbrowser Server owners can set bot limit, which increased to MAXCLIENTS Log bot owner numbers [TODO]New master-server protocol with more IPv6 preparations (ACR supports only IPv4 but maps a.b.c.d to ::ffff:a.b.c.d) Fixes: Fix memory handling issues (overreads, memory leaks) and infinite loops inherited from AssaultCube Fix major server crash when reconnecting AI Improvements (bots try to capture the enemy flag in CTF) DPI issue fix (with dpiAware in manifest.xml) Fix drowning when standing in water Fix throwing knives (when they hit) Delete grenades and knives when the arena round starts Add sanity check for maprot mode/mutator Restore "Bot control" and "kick/ban" in multiplayer menu Fix classic modes in menu Fix thirdperson sound location Fix issue with stuff beyond far end of fog Fix color in MOTD Possible changes in 2.6.4 (next release, not this release): PortableApps support Remove all copyrighted content listed in docs/acr-README.txt Mac OS X support Possibly new gamemodes: collect and harvester Adjust weapon recoil stats [Less]
Posted over 1 year ago
Changelog: New (and recycled) features: New overload mode: destroy the enemy base New void mutator: different rendering effects 3 new "pro" weapons for pros (harder kills but double points and higher count for killstreaks) HUD waypoints with ... [More] "world to screen" functions Player nametags (visible teammates and current target) and grenade timers (vision perk) Grenade throw timer [ACR 2.5.2] Zombie nade fun F3 to rescind votes Hide shotlines in hardcore, and hide local shotlines in classic H = /quickknifethrow and Q = /quickknife (use /resetbinds if necessary) More UI options: /spectatebots [ACR 2.5.5], /waypointsize, /nametagfade Typing indicator [ACR 2.5.8] but done more efficiently Scoreboard ranking [ACR 2.5] Increased time for recent scopes (from 300ms to 750ms) Still show older/newer/modded servers in serverbrowser Fake red dot from ACR 2.5.9 (to enable, use /crosshairreddotsize 15) Allow /maxroll 45 Server owners can set bot limit, which increased to 64 by default Log bot owner numbers Server-configurable weapon stats [ACR 2.6] New master-server protocol with better auth security and more IPv6 preparations (ACR supports only IPv4 but maps a.b.c.d to ::ffff:a.b.c.d) Fixes: Fix memory handling issues (overreads, memory leaks) and infinite loops (some inherited from AssaultCube) Fix major server crash when reconnecting AI Improvements (bots try to capture the enemy flag in CTF) DPI issue fix (with dpiAware in manifest.xml) Fix drowning when standing in water Fix throwing knives (when they hit) Delete grenades and knives when the arena round starts Hide dead AI zombies from scoreboard Fix progressive zombie spawning Add sanity check for maprot mode/mutator Restore "Bot control" and "kick/ban" in multiplayer menu Fix classic modes in menu Fix thirdperson sound location Fix issue with stuff beyond far end of fog Fix color in MOTD [Less]