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Analyzed 7 months ago. based on code collected 7 months ago.
Posted about 1 year ago
We should also try to get PortableApps support (make packages for PortableApps), but that can be done with 2.6.3 before the next release. Changelog: Features: [TODO] Mac OS X support (Google Code Issue 30/GitHub Issue #48) [TODO-HIGH-PRIORITY] ... [More] Actual fix for bot A* crash (instead of a temporary fix) (#189) [TODO-LOW-PRIORITY] New collect and harvester gamemodes [TODO-HIGH] Toggle zoom/iron sights/ADS option (instead of holding) (#196) [TODO-HIGH] Classic mutator enhancements Perks preselected (light/streak) Long flag indicator interval (10 s) Shorter spawn protection time (1000 ms) [TODO] Disallow/nerf Heal and RPG-7? No throwing knife bleeding [TODO] Disable autospectate (possible exception: unless (a new flag) is set in /autospectate) [TODO] Nerf killstreaks (less airstrike damage, removed radar, nuke takes 60 seconds to activate) [TODO] /crosshairold to force AC-style crosshairs [TODO] Better knife hit detection (135/#153) [TODO] Adjust weapon recoil stats (including M82 in classic) Informative loading screen text (131/#149) Fixes: [TODO] Remove all copyrighted content listed in docs/acr-README.txt [TODO] Fix SV_POS/SV_POSC bug Fix master-server update lockout bug (when resolving fails) Fix vote evaluation on disconnect [TODO] Ignore map checks (fix acr_recreation) [TODO] Speedhack detection from ACR 2.6 Prevent forcing AFK spectators to SPECT [TODO?] Limit zombie nade chains (like in 2.5.4?) Fix assisted suicide scoring (http://forum.acr.victorz.ca/thread-1492-...ml#pid8343) Disable bots when all humans are in SPECT Show ping of old/new servers in the server list Show colored server name on scoreboard [Less]
Posted about 1 year ago
We should also try to get PortableApps support (make packages for PortableApps), but that can be done with 2.5.3 before the next release. Changelog: Features: [TODO] Mac OS X support (Google Code Issue 30/GitHub Issue #48) [TODO-HIGH-PRIORITY] ... [More] Actual fix for bot A* crash (instead of a temporary fix) (#189) [TODO-LOW-PRIORITY] New collect and harvester gamemodes [TODO-HIGH] Toggle zoom/iron sights/ADS option (instead of holding) (#196) [TODO] Better knife hit detection (135/#153) [TODO] Adjust weapon recoil stats [TODO-HIGH] Informative loading screen text (131/#149) Fixes: [TODO] Remove all copyrighted content listed in docs/acr-README.txt [TODO] Fix SV_POS/SV_POSC bug [TODO] Check votes on disconnect Prevent forcing AFK spectators to SPECT [TODO?] Limit zombie nade chains (like in 2.5.4?) [TODO?] Disable bots when all humans are in SPECT Show ping of old/new servers in the server list [TODO] Show colored server name on scoreboard [Less]
Posted about 1 year ago
The ACR forum and master-server have been moved from SourceForge Project Web to Openshift Online. When the database was moved, there were some issues: some (Unicode?) characters were screwed up.
Posted about 1 year ago
The ACR forum and master-server have been moved from SourceForge Project Web to Openshift Online. When the database was moved, there were some issues: some (Unicode?) characters were screwed up.
Posted about 1 year ago
These tasks are planned for ACR: Finish ACR 2.7/2.6.3 features PortableApps support Remove all copyrighted content listed in docs/acr-README.txt Redesign the website Clean up this complex forum New master-server protocol (IPv6 preparation, split ... [More] auth-server from master-server?) Improve the promotion client/server code I hope to have these completed before the new year, but there's no guarantee it's unlikely to happen. [Less]
Posted about 1 year ago
These tasks are planned for ACR: Finish ACR 2.7/2.6.3 features PortableApps support Remove all copyrighted content listed in docs/acr-README.txt Redesign the website Improve the promotion client/server code I hope to have these completed before the new year, but there's no guarantee it's unlikely to happen.
Posted about 1 year ago
These tasks are planned for ACR: Finish ACR 2.7/2.6.3 features Remove all copyrighted content listed in docs/acr-README.txt Redesign the website Improve the promotion client/server code I hope to have these completed before the new year, but there's no guarantee.
Posted about 2 years ago
Changelog: New (and recycled) features: New overload mode: destroy the enemy base New void mutator: different rendering effects 3 new "pro" weapons for pros (harder kills but double points and higher count for killstreaks) HUD waypoints with ... [More] "world to screen" functions Player nametags (visible teammates and current target) and grenade timers (vision perk) Grenade throw timer [ACR 2.5.2] Zombie nade fun F3 to rescind votes Hide shotlines in hardcore, and hide local shotlines in classic H = /quickknifethrow and Q = /quickknife (use /resetbinds if necessary) More UI options: /spectatebots [ACR 2.5.5], /waypointsize, /nametagfade Typing indicator [ACR 2.5.8] but done more efficiently Scoreboard ranking [ACR 2.5] Increased time for recent scopes (from 300ms to 750ms) Still show older/newer/modded servers in serverbrowser Fake red dot from ACR 2.5.9 (to enable, use /crosshairreddotsize 15) Allow /maxroll 45 Server owners can set bot limit, which increased to 64 by default Log bot owner numbers Server-configurable weapon stats [ACR 2.6] New master-server protocol with better auth security and more IPv6 preparations (ACR supports only IPv4 but maps a.b.c.d to ::ffff:a.b.c.d) Fixes: Fix memory handling issues (overreads, memory leaks) and infinite loops (some inherited from AssaultCube) Fix major server crash when reconnecting AI Improvements (bots try to capture the enemy flag in CTF) DPI issue fix (with dpiAware in manifest.xml) Fix drowning when standing in water Fix throwing knives (when they hit) Delete grenades and knives when the arena round starts Hide dead AI zombies from scoreboard Fix progressive zombie spawning Add sanity check for maprot mode/mutator Restore "Bot control" and "kick/ban" in multiplayer menu Fix classic modes in menu Fix thirdperson sound location Fix issue with stuff beyond far end of fog Fix color in MOTD [Less]
Posted about 2 years ago
Changelog: Features: New overload mode: destroy the enemy base New void mutator: different rendering effects 3 new "pro" weapons for pros (harder kills but double points and higher count for killstreaks) HUD waypoints with "world to screen" ... [More] functions Player nametags (visible teammates and current target) and grenade timers (vision perk) Grenade throw timer [ACR 2.5.2] Zombie nade fun F3 to rescind votes Hide shotlines in hardcore, and hide local shotlines in classic H = /quickknifethrow and Q = /quickknife (use /resetbinds if necessary) More UI options: /spectatebots [ACR 2.5.5], /waypointsize, /nametagfade Typing indicator [ACR 2.5.8] but done more efficiently Scoreboard ranking [ACR 2.5] Increased time for recent scopes (from 300ms to 750ms) Still show older/newer/modded servers in serverbrowser Fake red dot from ACR 2.5.9 (to enable, use /crosshairreddotsize 15) Allow /maxroll 45 Server owners can set bot limit, which increased to 64 by default Log bot owner numbers Server-configurable weapon stats [ACR 2.6] New master-server protocol with better auth security and more IPv6 preparations (ACR supports only IPv4 but maps a.b.c.d to ::ffff:a.b.c.d) Fixes: Fix memory handling issues (overreads, memory leaks) and infinite loops (some inherited from AssaultCube) Fix major server crash when reconnecting AI Improvements (bots try to capture the enemy flag in CTF) DPI issue fix (with dpiAware in manifest.xml) Fix drowning when standing in water Fix throwing knives (when they hit) Delete grenades and knives when the arena round starts Hide dead AI zombies from scoreboard Fix progressive zombie spawning Add sanity check for maprot mode/mutator Restore "Bot control" and "kick/ban" in multiplayer menu Fix classic modes in menu Fix thirdperson sound location Fix issue with stuff beyond far end of fog Fix color in MOTD Possible changes in 2.6.4 (next release, not this release): PortableApps support Remove all copyrighted content listed in docs/acr-README.txt Mac OS X support Possibly new gamemodes: collect and harvester Adjust weapon recoil stats Better knife hit detection Actual fix for bot A* crash [Less]
Posted about 2 years ago
Changelog: New (and recycled) features: New overload mode: destroy the enemy base New void mutator: different rendering effects 3 new "pro" weapons for pros (harder kills but double points and higher count for killstreaks) HUD waypoints with ... [More] "world to screen" functions Player nametags (visible teammates and current target) and grenade timers (vision perk) Grenade throw timer [ACR 2.5.2] Zombie nade fun F3 to rescind votes Hide shotlines in hardcore, and hide local shotlines in classic H = /quickknifethrow and Q = /quickknife (use /resetbinds if necessary) More UI options: /spectatebots [ACR 2.5.5], /waypointsize, /nametagfade Typing indicator [ACR 2.5.8] but done more efficiently Scoreboard ranking [ACR 2.5] Increased time for recent scopes (from 300ms to 750ms) Still show older/newer/modded servers in serverbrowser Fake red dot from ACR 2.5.9 (to enable, use /crosshairreddotsize 15) Allow /maxroll 45 Server owners can set bot limit, which increased to 64 by default Log bot owner numbers Server-configurable weapon stats [ACR 2.6] New master-server protocol with better auth security and more IPv6 preparations (ACR supports only IPv4 but maps a.b.c.d to ::ffff:a.b.c.d) Fixes: Fix memory handling issues (overreads, memory leaks) and infinite loops (some inherited from AssaultCube) Fix major server crash when reconnecting AI Improvements (bots try to capture the enemy flag in CTF) DPI issue fix (with dpiAware in manifest.xml) Fix drowning when standing in water Fix throwing knives (when they hit) Delete grenades and knives when the arena round starts Hide dead AI zombies from scoreboard Fix progressive zombie spawning Add sanity check for maprot mode/mutator Restore "Bot control" and "kick/ban" in multiplayer menu Fix classic modes in menu Fix thirdperson sound location Fix issue with stuff beyond far end of fog Fix color in MOTD [Less]