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Commits
: Listings
Analyzed
2 days
ago. based on code collected
2 days
ago.
May 28, 2023 — May 28, 2024
Showing page 2 of 26
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Date
Added ability to load a texture directly from existing image data.
Robin Degen
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almost 7 years ago
Implemented file creation support in the resource collection provider Refactored cleaned up "find best match provider" code slightly Added load image to the asset manager. Implemented codec encoding support Implemented encoding for PNG Implemented encoding for materials Implemented encoding for scenes
Robin Degen
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almost 7 years ago
Added experimental code for virtual button binding.
Robin Degen
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almost 7 years ago
Added some example code for GetKeyDown and GetKeyUp to mono.
Robin Degen
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almost 7 years ago
Added code to convert from Euler (in radians) to Quaternion and back in mono. Added yaw, pitch, roll properties to Quaternion.
Robin Degen
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almost 7 years ago
Made vs2017 the default for bootstrapping. Removed obsolete bootstrap scripts
Robin Degen
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almost 7 years ago
Added Quaternion constructor for euler angles.
Robin Degen
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almost 7 years ago
Added Sin, Cos and Tan utility functions for Vector3f in mono.
Robin Degen
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almost 7 years ago
Added Rotation matrix to Matrix4 in mono.
Robin Degen
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almost 7 years ago
Added Ortho and Projection matrixes to Matrix4.
Robin Degen
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almost 7 years ago
Renamed m_NativePtr to _nativePtr to match overall C# code style and removed unused GetNativePtr.
Robin Degen
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almost 7 years ago
Renamed InputManager to Input in mono.
Robin Degen
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almost 7 years ago
Implemented keyboard and mouse keystates per frame in C++ and mono.
Robin Degen
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almost 7 years ago
Exposed AnimatedSprite and AnimatedSpriteSettings to mono. Added some example code using animated sprites to the mono example.
Robin Degen
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almost 7 years ago
Fixed a bug in animated sprites where start and stop did not work.
Robin Degen
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almost 7 years ago
Added mono support for getting the window title, size and framebuffer size Added mono support for setting the cursor mode (normal, capture, hidden)
Robin Degen
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almost 7 years ago
Added Input(Manager) support to the mono interface.
Robin Degen
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almost 7 years ago
Various improvements to the input handler. It is now possible to get the state of any key or button during the gameloop.
Robin Degen
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almost 7 years ago
Fixed various more C# incompatibility issues between Microsoft Roslyn and the mono compiler.
Robin Degen
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almost 7 years ago
Force C# 6.0 language version to prevent incompatibility with the mono compiler. Fixed code to be C# 6.0 compliant.
Robin Degen
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almost 7 years ago
Fixed mono support on OSX. Cleaned up old C# files that were accidently committed. Cleaned up mono implementation with a converter Cleaned up mono code style (fixed tabs, naming) Fixed typo: Quanternion -> Quaternion (Thanks Joe da Silva) Implemented various mono internal calls to the engine. Renamed types converters more genericly. Added various common math functions to the Mono interface. Various naming and codestyle changes throughout the Mono interface. Updated libaeon submodule to support mono method thunking. Implemented calling of initialize and update in mono through thunking. Updated travis yml to use GCC 7, xcode8.3, and build with mono support enabled. Integrated libaeon's mono method thunking Implemented "update(dt)" method Fixed mono internal call registeration (float -> single) Fixed header mismatch between libaeon mono exceptions and the engine itself Catch and log exceptions from Mono to the engine log.
Robin Degen
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almost 7 years ago
Remade example 1 completely from mono. Changed get_root_scene_node return type to shared_ptr to simplify mono wrapping.
Robin Degen
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almost 7 years ago
Fixed header includes in mono subsystem.
Robin Degen
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almost 7 years ago
Fixed README.md, added missing build badge.
Robin Degen
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almost 7 years ago
Fixed code style in examples.
Robin Degen
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almost 7 years ago
Split the scene components from scene core into a seperate library.
Robin Degen
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almost 7 years ago
Do not allow any circular dependencies by enforing this check in Cmake.
Robin Degen
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almost 7 years ago
Updated libaeon.
Robin Degen
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almost 7 years ago
Updated libaeon to fix compile error on gcc/clang.
Robin Degen
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almost 7 years ago
Updated libaeon.
Robin Degen
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almost 7 years ago
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