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Inactive
Commits
: Listings
Analyzed
about 8 hours
ago. based on code collected
1 day
ago.
May 18, 2023 — May 18, 2024
Showing page 3 of 26
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Commit Message
Contributor
Files Modified
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Lines Removed
Code Location
Date
Renamed SceneObject to Component in the SceneNode Mono code.
Robin Degen
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almost 7 years ago
Updated libaeon to fix a bug that led to not being able to read the config file.
Robin Degen
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almost 7 years ago
Updated libaeon with the peek improvements from Steven. Changed codestyle to match the rest of the library.
Robin Degen
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almost 7 years ago
Renamed SceneObject to Component in the mono interface.
Robin Degen
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almost 7 years ago
Replaced specific component type enum with just a flag if it should be rendered or not. This still needs some additional work as this doesn't take updating other objects into account properly.
Robin Degen
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almost 7 years ago
Renamed scene_object to component to match industry de-facto standards.
Robin Degen
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almost 7 years ago
Various improvements to the Mono managed interface (utility classes, naming, etc.) Added Mono interface for Assets and Scene.
Robin Degen
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almost 7 years ago
Various fixes to the CMake infra for using the Aeon Engine as a submodule.
Joe da Silva
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almost 7 years ago
Fixed checking the AEON_CMAKE_INFRA_PATH if it was already set.
Joe da Silva
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almost 7 years ago
Implemented native side for Viewport and OrthographicCamera Cleaned up managed and unmanaged Mono code into seperate subfolders and namespaces. Added assertion check to make sure mono objects dirive from Object (otherwise things break in a bad way...)
Robin Degen
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almost 7 years ago
Added Camera and Viewport interfaces to managed mono code.
Robin Degen
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almost 7 years ago
Exposed ResourceManager and ResourceCollectionProvider interfaces to mono.
Robin Degen
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almost 7 years ago
Added Visual Studio csproj project files to make mono development on windows easier. Fixed various naming issues.
Robin Degen
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almost 7 years ago
Implemented initial experimental code for Mono scripting support.
Robin Degen
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almost 7 years ago
Fixed set_multisample not having the correct parameter type.
Robin Degen
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almost 7 years ago
Moved bootstrapping of various dependency submodules to the subsystems that use them so it's easier to maintain.
Robin Degen
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almost 7 years ago
Moved application code to a seperate library. Added window title to the config file. Made all default config values configurable through CMake. Refactored the way application works (no longer through template magic); this allows for easier mocking. Various fixes and cleanups throughout the code. Updated submodules.
Robin Degen
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almost 7 years ago
Fixed an issue where the window would get cleaned up after the platform manager had already been deleted by refactoring window ownership to the platform manager that created the window.
Robin Degen
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almost 7 years ago
Moved glfw error handler to the platform manager instead to be handled globally.
Robin Degen
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almost 7 years ago
Added experimental error handling for GLFW.
Robin Degen
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almost 7 years ago
Cleaned up left-over comments.
Robin Degen
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almost 7 years ago
Ran clang formatter.
Robin Degen
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almost 7 years ago
Improved codec file io handling by deriving all io related classes from aeon::stream so that all stream utilities can be reused.
Robin Degen
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almost 7 years ago
Made stream member in the generic io subsytem a unique ptr.
Robin Degen
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almost 7 years ago
Refactored codec system to a more generic one that isn't part of the resources subsystem.
Robin Degen
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about 7 years ago
Fixed clang formatter script also formatting submodules from libaeon.
Robin Degen
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about 7 years ago
Made various code cleanup improvements to the IO subsystem.
Robin Degen
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about 7 years ago
Fixed coloured console output on windows.
Robin Degen
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about 7 years ago
Fixed a crash due to an invalid iterator.
Robin Degen
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about 7 years ago
Updated the engine to use the new libAeon modular interfaces.
Robin Degen
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about 7 years ago
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