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Commits : Listings

Analyzed about 8 hours ago. based on code collected 1 day ago.
May 18, 2023 — May 18, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Renamed SceneObject to Component in the SceneNode Mono code. More... almost 7 years ago
Updated libaeon to fix a bug that led to not being able to read the config file. More... almost 7 years ago
Updated libaeon with the peek improvements from Steven. Changed codestyle to match the rest of the library. More... almost 7 years ago
Renamed SceneObject to Component in the mono interface. More... almost 7 years ago
Replaced specific component type enum with just a flag if it should be rendered or not. This still needs some additional work as this doesn't take updating other objects into account properly. More... almost 7 years ago
Renamed scene_object to component to match industry de-facto standards. More... almost 7 years ago
Various improvements to the Mono managed interface (utility classes, naming, etc.) Added Mono interface for Assets and Scene. More... almost 7 years ago
Various fixes to the CMake infra for using the Aeon Engine as a submodule. More... almost 7 years ago
Fixed checking the AEON_CMAKE_INFRA_PATH if it was already set. More... almost 7 years ago
Implemented native side for Viewport and OrthographicCamera Cleaned up managed and unmanaged Mono code into seperate subfolders and namespaces. Added assertion check to make sure mono objects dirive from Object (otherwise things break in a bad way...) More... almost 7 years ago
Added Camera and Viewport interfaces to managed mono code. More... almost 7 years ago
Exposed ResourceManager and ResourceCollectionProvider interfaces to mono. More... almost 7 years ago
Added Visual Studio csproj project files to make mono development on windows easier. Fixed various naming issues. More... almost 7 years ago
Implemented initial experimental code for Mono scripting support. More... almost 7 years ago
Fixed set_multisample not having the correct parameter type. More... almost 7 years ago
Moved bootstrapping of various dependency submodules to the subsystems that use them so it's easier to maintain. More... almost 7 years ago
Moved application code to a seperate library. Added window title to the config file. Made all default config values configurable through CMake. Refactored the way application works (no longer through template magic); this allows for easier mocking. Various fixes and cleanups throughout the code. Updated submodules. More... almost 7 years ago
Fixed an issue where the window would get cleaned up after the platform manager had already been deleted by refactoring window ownership to the platform manager that created the window. More... almost 7 years ago
Moved glfw error handler to the platform manager instead to be handled globally. More... almost 7 years ago
Added experimental error handling for GLFW. More... almost 7 years ago
Cleaned up left-over comments. More... almost 7 years ago
Ran clang formatter. More... almost 7 years ago
Improved codec file io handling by deriving all io related classes from aeon::stream so that all stream utilities can be reused. More... almost 7 years ago
Made stream member in the generic io subsytem a unique ptr. More... almost 7 years ago
Refactored codec system to a more generic one that isn't part of the resources subsystem. More... about 7 years ago
Fixed clang formatter script also formatting submodules from libaeon. More... about 7 years ago
Made various code cleanup improvements to the IO subsystem. More... about 7 years ago
Fixed coloured console output on windows. More... about 7 years ago
Fixed a crash due to an invalid iterator. More... about 7 years ago
Updated the engine to use the new libAeon modular interfaces. More... about 7 years ago